Articles
Combat Animations Made for a UE5 Recreation of Bloodborne
Even though the original teaser trailers were taken down by Bloodborne's developers, the team continues working on the remake.
Whiteboard Games On Its Work Culture & Gamedev Market in South America
Whiteboard Games' president Luciano Musella told us how work is organized at the company, spoke about the studio's approach to education, and discussed the peculiarities of the South American game development community.
GPT-Powered NPC Interactions Set Up in Unreal Engine
The AI future is almost here.
Superliminal's Forced Perspective Mechanic Recreated in Unreal Engine
It took the creator two weeks to recreate the mechanic using the engine's Blueprints system.
Rain Games On Indie Dev & How the Story of Teslagrad 2 Began
Rain Games' CEO Peter Wingaard Meldahl told us about the rewards and challenges of creating games independently, spoke about the origins of the Teslagrad series, and discussed Teslagrad 2's mechanics and the importance of visual storytelling.
A Deep Dive Into Epic Games' Verse Programming Language
The team has published a comprehensive piece of documentation explaining the nuances of their new programming language developed for Unreal Editor for Fortnite.
New World Interactive on Its Work Processes & Strategies for Avoiding Burnout
New World Interactive's Communications Director Astrid Rosemarin spoke about the studio's working organization, explained how they welcome beginners to the team, and shared some tips for avoiding burnout.
A Custom PropertyDrawer Made in Unity for an Upcoming Game
One more behind-the-scenes look at HiWarp's NAIAD.
CoasterMania: Developing a Rollercoaster Simulator for VR
Stephen Rogers told us about the birth of CoasterMania, spoke about the challenges of VR game development, and discussed the game's building mechanics and the first-person and Passthrough modes.