Articles

The Production Process Behind Weapons and Vehicles in Cyberpunk 2077

A Senior Concept Designer at CD Projekt Red Ben Andrews walked us through the workflow behind weapons and vehicles from Cyberpunk 2077 and discussed the sources of inspiration for high-tech machines present in the game.

Author

Ben Andrews

Published on

Jul 22, 2021

Eville: Designing Environments for an Indie Game

Members of the VestGames team Louis Peters and Hendrik Hollenborg told us about their upcoming game Eville and touched upon creating environments for their game.

Author

Vest Games Team

Published on

Jul 09, 2021

The Production Process Behind "There Is No Game"

The President of Draw Me A Pixel Pascal Cammisotto discussed the studio's non-game "There Is No Game: Wrong Dimension", talked about sources of inspiration, and explained how the team managed to get their non-game noticed.

Author

Pascal Cammisotto

Published on

Jun 30, 2021

Room 8 Studio: The Games That Shaped Them

Sviatoslav Pohrebnoi, the Chairman of Room 8 Group, has told us about the evolution of the studio from a gamedev startup all the way to being a group of companies. We discussed their partnerships with other studios, the team's values and plans, and the way they operate in times of the pandemic.

Author

Room 8 Studio Team

Published on

Jun 30, 2021

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