Articles
Santa Monica Studio Showed How Interactive Wind and Vegetation Were Made for God of War
Senior Staff Technical Artist Sean Feeley shared how the system supports the players’ feeling of controlling a powerful character.
Academy Software Foundation Is Building Open Source Playback & Review Tools
The Open Review Initiative is led by contributions from Autodesk, DNEG, and Sony Pictures Imageworks.
Micron's Warning of a Possible Decline in Revenue
The company warned investors that its revenue won’t meet previous projections amid weakening demand for chips used in PCs and smartphones.
Explore the Game Industry with WN Conference in September
On September 8–9, over 500+ game industry decision-makers will gather in Limassol for WN Cyprus’22 — the game industry dealmaking event.
The Number of Mobile Game Ad Creatives Decreased by 28%
The total number of creatives in the first half of 2022 decreased by 27.83% and the number of advertisers dropped by 2%.
Cult of the Lamb Developers Showed Early Footage of the Game
The developers have come a long way, and now it will take you 15-20 hours to complete the game.
Starward Industries: Creating a Story-Driven Hard Sci-Fi Game
Starward Industries' Marek Markuszewski told us about the concept of the studio's upcoming game The Invincible, spoke about the difficulties of turning a book into a game, and revealed the core mechanics the team designed to keep the player engaged.
Creating a Horizon Forbidden West-Inspired Jungle Scene With UE5
Technical Vegetation Artist Michael Gerard has returned to 80 Level to tell us about the new Jungle River project, inspired by Horizon Forbidden West, share the workflow behind the environment, and explained how the Fluid Flux plug-in was used to create the scene.
Blizzard Will Stop Selling Overwatch Loot Boxes on August 30
Players will still be able to earn standard loot boxes through gameplay prior to the arrival of Overwatch 2.