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Breaking Language Barriers: Audio-Driven Facial Animation For Any Language

The Speech Graphics team shared the latest updates to their automatic speech-to-facial animation system, enhancing the Mandarin, Korean, and French language modules.

Speech Graphics

Mar 18, 2025

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The Weather Systems In Windstorm: The Legend Of Khiimori

Marvin Wärzner explained how Aesir Interactive GmbH approached the game's dynamic weather with diverse ground types and changing conditions in Unreal Engine 5 to deliver an immersive horseback exploration of Mongolian landscapes.

Marvin Wärzner

Mar 18, 2025

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Room 8 Group Analyzed 34 AI Tools for 2D Game Art – Only 2 Were Viable

The results are in: AI tools still struggle with game art, with just 2 of 34 deemed OK for use in production.

Oleksii Tyshchenko

Mar 11, 2025

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Using Character Creator 4 to Make High-Quality 3D Characters for Unreal Engine

Cho Hyungmo shared his journey into game character modeling and discussed setting up one of his recent projects with Character Creator (CC) and Unreal Engine.

Cho Hyungmo

Feb 27, 2025

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A Deep Dive Into Emperia's Creator Tools

Charlie Adams, Director of 3D Development at Emperia, provided us with a detailed overview of Emperia's tools and solutions and discussed how creators can design immersive virtual experiences more easily than ever before.

Charlie Adams

Feb 27, 2025

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Safeguarding Children’s Privacy in the Gaming Industry

Learn about parental controls and COPPA compliance, essential for developers, operators, and parents as children comprise an ever-increasing portion of the gaming audience.

80 Level Editorial Team

Feb 27, 2025

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Get Started With Physically Based Lighting In UE5 With PBL Database

Arthur Tasquin returned to 80 Level with a comprehensive article on his new tool, PBL Database, explaining the theory behind the physically based lighting workflow and showcasing an example from his own work.

Arthur Tasquin

Feb 24, 2025

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5 Fast-Growing Payment Trends in 2025

Check out these 5 trends that will help game developers and publishers stay competitive into the future while delivering on the expectations of the global gaming community.

80 Level Editorial Team

Feb 21, 2025

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From Game Art to Cinematic Trailers: How Pixune Helps Game Studios Stand Out

Mehdi Goodarzi has told us about the inner workings of Pixune Studios, a studio specializing in game art, cinematic trailers, and in-game animations, discussing working with global brands and helping game developers bring their visions to life.

Mehdi Goodarzi

Feb 20, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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