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Master Character Creator to Blender: Ultimate Auto Setup Guide

Onur Erdurak shared a detailed guide on how to establish a seamless workflow between Character Creator (CC4), and Blender, covering topics such as exporting characters, integrating motion capture data, refining animations, and optimizing your project. 

Onur Erdurak

Nov 19, 2024

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Creating Detailed Map for Unreal Tournament in ZBrush & UE

Ilya Ivanov shared a detailed breakdown of the DM_Outblack project, a custom map for Unreal Tournament, discussing visualizing sky, lighting, rocks, and architecture using Blender, Unreal Engine, ZBrush, Houdini, and Substance 3D.

Ilya Ivanov

Nov 06, 2024

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How to Make 3D Impulse Rifle Look Like It Runs DOOM

Julien Détriché discussed the workflow behind the Impulse rifle that "runs" DOOM and talked about the process of creating weapons using Fusion 360, 3ds Max, and Marmoset Toolbag.

Julien Détriché

Nov 05, 2024

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Analyzing the Art Direction & Gameplay of the Dead Space Remake

Room 8 Group's Hunter Wright and Boti Harko celebrated Halloween by revisiting Dead Space Remake and offering an in-depth look at its gameplay and art direction, explaining what made the remake so successful.

Hunter Wright and Boti Harko

Oct 30, 2024

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How to Drive Mobile Game Monetization Through Holiday Events

Learn why holiday-themed content is a critical component of mobile game monetization strategies and how Xsolla Web Shop LiveOps features can amplify the impact of these events to maximize your revenue this holiday season.

80 Level Editorial Team

Oct 29, 2024

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Helping Game Studios Achieve Their Goals With Remangu's Cloud Technology

Shayan Ebrahimzadeh discussed the advantages of Remangu, a robust cloud-based platform designed to streamline large-scale game development.

Shayan Ebrahimzadeh

Oct 24, 2024

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Testing XPPen's Artist Pro 24 in ZBrush & Blender

How does the world's first 4K Calman-verified 24-inch drawing display perform in 3D tools, and do you need one? 

Arti Sergeev

Oct 22, 2024

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RvB Fighter: Punching Past the Boundaries of Unreal Editor for Fortnite

Check out RvB Fighter, the first Street Fighter II and Mortal Kombat-inspired fighting game built entirely with UEFN.

Joe Pierpont

Oct 14, 2024

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Breakdown: Capturing Ocean In A Box With Houdini & Karma

FX TD Charles Chapman took us through the steps of creating the Ocean in a Box project, offering valuable insights and sharing project files.

Amber Rutherford

Oct 11, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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