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Mari 7.1 Lets You Paint 2D Images & Decals From Scratch

Check out the new 2D Painting Mode, see how to add life to your textures with updated Smart Masks, and learn how the enhanced Node Graph can simplify and accelerate your workflows.

80 Level Editorial Team

Feb 13, 2025

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Attracting Investors and Publishers With Game Demos

Explore what game developers should keep in mind when preparing to release a demo and how the right demo can attract not only an audience for a release but also the attention of potential publishers and investors.

80 Level Editorial Team

Feb 11, 2025

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Stylization In Video Games: A Deep Dive Analysis

Senior 3D Artist Alexey Shiyan shared with us an in-depth article on stylization in video games, exploring its transformations over the years and the various directions it has taken to shape the modern game design landscape.

Amber Rutherford

Feb 10, 2025

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Snow Shader With A Subsurface Profile Created In Unreal Engine 5.4 With Lumen

Gal Ravid-Tal shared the process of creating the Extraction project in UE5.4 using Lumen, explaining how the dynamic lighting approach enhances the ice and snow shaders and how detailed motion blur was effectively captured.

Gal Ravid-Tal

Jan 30, 2025

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Getting Players to Purchase With UX Optimization

In this article, we'll focus on players who want to improve their player experience and learn how user experience optimization can guide them to buy more things in your game or from the webshop.

80 Level Editorial Team

Jan 24, 2025

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The Rise of Parental Controls

Explore the critical role parental controls play within the gaming industry and how Xsolla is empowering game developers to create safer and more transparent gaming ecosystems.

80 Level Editorial Team

Jan 21, 2025

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How a ZBrush Artist Speeds Up Rigging and Posing with Character Creator AccuRIG

Kevin Beckers spoke about the challenges of posing 3D characters and explained how combining ZBrush with Reallusion's Character Creator and AccuRIG can make the job easier.

Kevin Beckers

Jan 20, 2025

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Anti-Fraud Solutions: How Game Fraud Prevention Can Pay Off

Explore the features and benefits of preventative anti-fraud security measures and learn how these systems can directly impact your revenue.

80 Level Editorial Team

Jan 17, 2025

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Detailed Breakdown: Sculpting & Texturing a Scary But Cool Monster

Gino Luka Kölling shared with us the modeling and texturing process of a scarred humanoid creature inspired by the manhwa Solo Leveling. The creature was modeled in ZBrush and textured using Substance 3D Painter. He also talked about the creation of hair using Geometry Nodes and his grooming methods.

Gino Kölling

Jan 14, 2025

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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