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Master Character Creator to Blender: Ultimate Auto Setup Guide
Onur Erdurak shared a detailed guide on how to establish a seamless workflow between Character Creator (CC4), and Blender, covering topics such as exporting characters, integrating motion capture data, refining animations, and optimizing your project.
Onur Erdurak
Nov 19, 2024
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Creating Detailed Map for Unreal Tournament in ZBrush & UE
Ilya Ivanov shared a detailed breakdown of the DM_Outblack project, a custom map for Unreal Tournament, discussing visualizing sky, lighting, rocks, and architecture using Blender, Unreal Engine, ZBrush, Houdini, and Substance 3D.
Ilya Ivanov
Nov 06, 2024
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How to Make 3D Impulse Rifle Look Like It Runs DOOM
Julien Détriché discussed the workflow behind the Impulse rifle that "runs" DOOM and talked about the process of creating weapons using Fusion 360, 3ds Max, and Marmoset Toolbag.
Julien Détriché
Nov 05, 2024
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Analyzing the Art Direction & Gameplay of the Dead Space Remake
Room 8 Group's Hunter Wright and Boti Harko celebrated Halloween by revisiting Dead Space Remake and offering an in-depth look at its gameplay and art direction, explaining what made the remake so successful.
Hunter Wright and Boti Harko
Oct 30, 2024
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How to Drive Mobile Game Monetization Through Holiday Events
Learn why holiday-themed content is a critical component of mobile game monetization strategies and how Xsolla Web Shop LiveOps features can amplify the impact of these events to maximize your revenue this holiday season.
80 Level Editorial Team
Oct 29, 2024
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Helping Game Studios Achieve Their Goals With Remangu's Cloud Technology
Shayan Ebrahimzadeh discussed the advantages of Remangu, a robust cloud-based platform designed to streamline large-scale game development.
Shayan Ebrahimzadeh
Oct 24, 2024
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Testing XPPen's Artist Pro 24 in ZBrush & Blender
How does the world's first 4K Calman-verified 24-inch drawing display perform in 3D tools, and do you need one?
Arti Sergeev
Oct 22, 2024
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RvB Fighter: Punching Past the Boundaries of Unreal Editor for Fortnite
Check out RvB Fighter, the first Street Fighter II and Mortal Kombat-inspired fighting game built entirely with UEFN.
Joe Pierpont
Oct 14, 2024
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Breakdown: Capturing Ocean In A Box With Houdini & Karma
FX TD Charles Chapman took us through the steps of creating the Ocean in a Box project, offering valuable insights and sharing project files.
Amber Rutherford
Oct 11, 2024
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