Feature
Mari 7.1 Lets You Paint 2D Images & Decals From Scratch
Check out the new 2D Painting Mode, see how to add life to your textures with updated Smart Masks, and learn how the enhanced Node Graph can simplify and accelerate your workflows.
80 Level Editorial Team
Feb 13, 2025
Add bookmark
Attracting Investors and Publishers With Game Demos
Explore what game developers should keep in mind when preparing to release a demo and how the right demo can attract not only an audience for a release but also the attention of potential publishers and investors.
80 Level Editorial Team
Feb 11, 2025
Add bookmark
Stylization In Video Games: A Deep Dive Analysis
Senior 3D Artist Alexey Shiyan shared with us an in-depth article on stylization in video games, exploring its transformations over the years and the various directions it has taken to shape the modern game design landscape.
Amber Rutherford
Feb 10, 2025
Add bookmark
Snow Shader With A Subsurface Profile Created In Unreal Engine 5.4 With Lumen
Gal Ravid-Tal shared the process of creating the Extraction project in UE5.4 using Lumen, explaining how the dynamic lighting approach enhances the ice and snow shaders and how detailed motion blur was effectively captured.
Gal Ravid-Tal
Jan 30, 2025
Add bookmark
Getting Players to Purchase With UX Optimization
In this article, we'll focus on players who want to improve their player experience and learn how user experience optimization can guide them to buy more things in your game or from the webshop.
80 Level Editorial Team
Jan 24, 2025
Add bookmark
Promote your brand with 80 Level Media
Advertise
The Rise of Parental Controls
Explore the critical role parental controls play within the gaming industry and how Xsolla is empowering game developers to create safer and more transparent gaming ecosystems.
80 Level Editorial Team
Jan 21, 2025
Add bookmark
How a ZBrush Artist Speeds Up Rigging and Posing with Character Creator AccuRIG
Kevin Beckers spoke about the challenges of posing 3D characters and explained how combining ZBrush with Reallusion's Character Creator and AccuRIG can make the job easier.
Kevin Beckers
Jan 20, 2025
Add bookmark
Anti-Fraud Solutions: How Game Fraud Prevention Can Pay Off
Explore the features and benefits of preventative anti-fraud security measures and learn how these systems can directly impact your revenue.
80 Level Editorial Team
Jan 17, 2025
Add bookmark
Detailed Breakdown: Sculpting & Texturing a Scary But Cool Monster
Gino Luka Kölling shared with us the modeling and texturing process of a scarred humanoid creature inspired by the manhwa Solo Leveling. The creature was modeled in ZBrush and textured using Substance 3D Painter. He also talked about the creation of hair using Geometry Nodes and his grooming methods.
Gino Kölling
Jan 14, 2025
Add bookmark