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Setting Up Game Level Inspired by Alien & Dead Space

Volodymyr Donchenko talked about his ALIEN MOON project, a sci-fi game level inspired by Alien and Dead Space, explaining how he achieved a cohesive look and handled technical optimization in Unreal Engine.

Volodymyr Donchenko

Dec 18, 2024

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How to Deal With Negative Feedback

Here's a small guide detailing three crucial steps you as a developer might consider taking to deal with negative feedback.

80 Level Editorial Team

Dec 12, 2024

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Xsolla Presents a New StarNest Academy and Incubator Program

The initiative aims to provide Azerbaijani developers, designers, and studios with resources to succeed globally.

80 Level Editorial Team

Dec 10, 2024

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Analyzing the Gameplay & Art Direction of the Resident Evil 4 Remake

Room 8 Group’s Hunter Wright and Boti Harko return to write for 80 Level to take a closer look at Capcom’s excellent remake of Resident Evil 4.

Hunter Wright and Boti Harko

Dec 09, 2024

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Master Character Creator to Blender: Ultimate Auto Setup Guide

Onur Erdurak shared a detailed guide on how to establish a seamless workflow between Character Creator (CC4), and Blender, covering topics such as exporting characters, integrating motion capture data, refining animations, and optimizing your project. 

Onur Erdurak

Nov 19, 2024

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Analyzing the Art Direction & Gameplay of the Dead Space Remake

Room 8 Group's Hunter Wright and Boti Harko celebrated Halloween by revisiting Dead Space Remake and offering an in-depth look at its gameplay and art direction, explaining what made the remake so successful.

Hunter Wright and Boti Harko

Oct 30, 2024

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How to Drive Mobile Game Monetization Through Holiday Events

Learn why holiday-themed content is a critical component of mobile game monetization strategies and how Xsolla Web Shop LiveOps features can amplify the impact of these events to maximize your revenue this holiday season.

80 Level Editorial Team

Oct 29, 2024

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Helping Game Studios Achieve Their Goals With Remangu's Cloud Technology

Shayan Ebrahimzadeh discussed the advantages of Remangu, a robust cloud-based platform designed to streamline large-scale game development.

Shayan Ebrahimzadeh

Oct 24, 2024

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Testing XPPen's Artist Pro 24 in ZBrush & Blender

How does the world's first 4K Calman-verified 24-inch drawing display perform in 3D tools, and do you need one? 

Arti Sergeev

Oct 22, 2024

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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