Articles
Custom Fluid Solver Set Up in Blender 3.6 With Simulation Nodes
Mārtiņš Upītis showcased one more impressive experiment with Blender's upcoming LTS version.
The Last of Us-Inspired Factory Created With Unreal Engine 5
The creator utilized modular assets, Megascans, and photogrammetry techniques to set up the environment.
João Desager's Upcoming SDF Modeling Plug-In for Blender Gets a Name
The developer has finalized the tool's rendering engine and gave it a name.
Making a Mountain Monastery Environment with Blender, Gaea & SpeedTree
Maarten Nauta shared the workflow behind the God's Valley project, explained how the mountains were created in Gaea, and showed the asset creation process.
Mesmerizing "Holograms" Made With Voxon VX1 and Blender
Voxon Photonics CEO Gavin Smith experimented with Blender's Vertex Weight Proximity modifier.
Abandoned Spanish House Made With RealityCapture & UE5
This realistic environment was set up and lit by Sergi Marín Cantó.
Robotic Cable Arm Created With Blender's Geometry Nodes
Cartesian Caramel presented a new Blender-made project and explained how the final result was achieved.
Recreating Bowser in ZBrush, Blender & Substance 3D Painter
Ümral Ismayilov shared the workflow behind the Bowser project, showed how the hair was groomed, and explained the texturing process.