Arnaud-Loris Baudry, Production Designer/Senior Concept Artist at Riot Games, told us about the production process behind Arcane, explained how the city of Piltover and Zaun were made, and shared some details on the upcoming season 2.
Character Artist and 3D Generalist Jef Bernaers told us about his thesis written at Breda University of Applied Sciences, dedicated to the impact concept art has on character creation.
David McGreavy and the DidYouKnowGaming YouTube channel shared dozens of concept art pieces for both published and canceled Valve projects.
Today's 80 Level Digest will delve into a variety of helpful resources that can assist game designers and artists in enhancing their character design skills.
The Ubisoft Toronto team reflected on their journey of creating visuals for the Lost Between Worlds DLC, from inception as concept art pieces to their realization as in-game graphics.
Airborn Studios' Artists shared tons of behind-the-scenes shots and renders, providing a closer look at their stylized animation.
The illustrations were made by Seok Young Choi using ZBrush and Photoshop.
Another awesome AI-assisted project.
- 1An Upcoming UE5-Powered Horror Shooter With Photorealistic Graphics
- 2Unity Corrects Fee Policy After Backlash
- 3Larian: Baldur's Gate 3 Optimization Will Surprise Everyone Eventually
- 4Epic Games Launched a Free Unreal Fellowship Animation Course
- 5This AI-Boosted Tool Can Extract Lighting From Images & Add It to UE5 Environments
- 6This AI Model Can Turn Text Prompts Into 3D Models
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