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Articles

Learn to Make Realistic Double Karambit with Plasticity

Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.

Anatolii Kenc

Dec 20, 2024

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Texturing Process Behind SIG MPX Inspired by Call of Duty: Warzone

Bohdan Levochko discussed how he created the SIG MPX gun using ZBrush, Blender, Substance 3D Painter, and Marmoset Toolbag, described his ideal pipeline for creating objects, and showed his weapon texturing workflow.

Bohdan Levochko

Nov 18, 2024

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How to Make 3D Impulse Rifle Look Like It Runs DOOM

Julien Détriché discussed the workflow behind the Impulse rifle that "runs" DOOM and talked about the process of creating weapons using Fusion 360, 3ds Max, and Marmoset Toolbag.

Julien Détriché

Nov 05, 2024

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How to Recreate Detailed Lantac LA-XR 15 ONYX Rifle in 3D

Eric Moreno shared a breakdown of his Lantac LA-XR 15 ONYX project, showing how he combined traditional modeling techniques with Booleans and explaining how he handled the rifle's roughness and metalness.

Eric Moreno

Jul 10, 2024

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Texture Weapon Grip Using Substance 3D Painter

Roman Shvaiko explained his working process behind the Magpul MOE grip, showing how he highlighted points of interest on the black object.

Roman Shvaiko

May 20, 2024

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Creating Hyperrealistic Wood Material for a Rifle in Substance 3D Painter

Ivan Popov walked us through the process of making a wood material for a rifle, showed the texturing steps, and explained the rendering process that would make the result look realistic. 

Ivan Popov

Jun 21, 2023

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Creating an Intricate Gun Design in 3ds Max and ZBrush

3D Environment and Prop Artist Rayhan Sharif shared his process of designing a Smith & Wesson revolver, delving into the steps involved in modeling and texturing the prop in 3ds Max, ZBrush, and Substance 3D Painter.

Rayhan Sharif

Jun 05, 2023

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Creating Hyperrealistic Wood Material for Weapons in Substance 3D Painter

David Oroian, Weapons & Hard Surface Artist at AMC Ro Studio, walked us through the process of making a wood material for a rifle, showed the steps of color correction, and explained how he adds personality to the textures to make the result realistic.

David Oroian

Mar 17, 2023

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Creating Weapons for a Mobile Game in ZBrush & Marmoset Toolbag

Oleksandra Sokol has shared the working process behind the props made for World War 2: Battle Combat and gave some tips for beginner artists.

Oleksandra Sokol

Nov 22, 2022

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