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Character Art

How to Create a Cool Lady Holding a Revolver in ZBrush & Maya

Karthik Suresh and Ariel Chen shared with us the full process of creating this cool lady holding a revolver, from modeling to texturing, lighting, and rendering. They detailed the making of her eyes, hair, pose, tattoos, and clothes, which helped make this character come alive.

Karthik Suresh and Ariel Chen

Oct 30, 2024

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Check Out This Hyperrealistic 3D Teeth Asset for Lifelike Portraits

A renowned Character Artist Şefki Ibrahim shared an asset that he uses in personal and professional work.

Emma Collins

Oct 29, 2024

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Creating Likeness in 3D: Evelyn Wang from Everything Everywhere All at Once

Jean Zoudi talked about the challenges of approaching likeness in his 3D model of Michelle Yeoh as Evelyn Wang from Everything Everywhere All at Once, discussing hand-sculpting the outfit and sharing some tips for beginner artists.

Jean Zoudi

Oct 28, 2024

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Christian Bale's Portrait Imagined in 3D With ZBrush & Marmoset Toolbag 5

Flavia Rodriguez Heinlein shared her process for creating Christian Bale's portrait using ZBrush and Marmoset Toolbag 5, offering valuable tips and resources for mastering likeness capture.

Flavia Heinlein

Oct 25, 2024

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Creating Realistic Alien for Short Film Inspired by Love, Death & Robots

Marcelo Vaz told us about the short movie CARGO and explained how the capabilities of Unreal Engine and MetaHuman made the striking alien feel alive.

Marcelo Vaz

Oct 24, 2024

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Learn How To Sculpt A 3D Printable Miniature With ZBrush

Juan Novelletto shared the working process behind the Ursuper project, detailing how a stylized 2D illustration was brought to life using ZBrush as a 3D printable miniature ready for mass production.

Juan Novelletto

Oct 21, 2024

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Using Unreal Engine to Create Real-Time The Last of Us-Inspired Child

Annabelle Sémaan told us about the development of Jojo the Scavenger, a character inspired by The Last of Us, showing how the clothes' wear and tear was approached and sharing the material setup.

Annabelle Sémaan

Oct 17, 2024

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Clay-Like Gravity Falls Characters Made in 3D

Michelle Arreola showcased an amazing artwork.

Emma Collins

Oct 16, 2024

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Turning Diablo Inspiration into Detailed Red Sorceress Model

Hafez Yadollahi and Arezou Hajian showed us how they created the Diablo-inspired Red Sorceress, discussing the intricate details made for the model and her accessories and talking about the texturing workflow.

Hafez Yadollahi Arezou Hajian

Oct 11, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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