logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Materials

Take Closer Look at Materials & Assets Created for Sid Meier's Civilization 7

Clark Coots made 300 materials and 1200 tinted variations.

Gloria Levine

Mar 14, 2025

Add bookmark

Create Animated Procedural Cityscape-Like Material In Substance 3D Designer & Marmoset Toolbag

Rebecca El Cheikh shared a breakdown of the Nostalgia project, including creating the base carpet with a Tile Random node, generating cars’ paths and animating them, achieving flexible control of car colors and variants, and offering tips for creating appealing materials.

Rebecca El Cheikh

Mar 11, 2025

Add bookmark

Procedural Watercolor-Like Plant Generator In Substance 3D Designer

Nicolas Dick, a winner of this year's Substance 3D Designer Insanity Awards, joined us to discuss how he created a generator that places leaves along a stem and gives the material a stylized watercolor look, resulting in an endless array of procedurally generated art.

Nicolas Dick

Feb 20, 2025

Add bookmark

Realistic Weathered Train Exterior Recreated With Substance 3D Designer

Dave Miragliotta showed how he recreated a real-world-inspired train exterior in Substance 3D Designer, focusing on painted metal damage and rust before finalizing the material in Marmoset Toolbag.

Dave Miragliotta

Jan 22, 2025

Add bookmark

Creating a Realistic Lego Mosaic Generator with Substance 3D & Aseprite

Jared Gula showed us the working process behind the Lego Mosaic Generator project, discussing setting up the parameters for lifelike visualization and conveying the nostalgic feeling of playing with LEGOs using Substance 3D Designer, Aseprite, and Marmoset Toolbag.

Jared Gula

Jan 15, 2025

Add bookmark
Promote your brand with 80 Level Media
Advertise

Shaping Time: The Craft of Aged and Tarnished Metal

Adrián Bautista Gil shared a step-by-step breakdown of crafting realistic tarnished metal with Substance 3D Designer.

Adrián Bautista Gil

Jan 08, 2025

Add bookmark

Crafting a Realistic Fabric Material with Gold Trim in Substance 3D Designer

Dave Miragliotta explained the process for creating a realistic leather-type material with a worn look in Substance 3D Designer and shared how Spline nodes were utilized to create intricate folds, place gold bead shapes, and add details like buttons.

Dave Miragliotta

Jan 06, 2025

Add bookmark

Breakdown: Stylized Glass Tiles Made in Substance 3D Designer

Seo-Won Lee shows us the steps of how to create stylized glass tiles with Substance 3D Designer, sharing the nodes used in production and advice for artists.

Seo-Won Lee

Dec 10, 2024

Add bookmark

Stunning Volumetric Opal You Can Use in VRChat

You'll love omochi_otoca's new project.

Gloria Levine

Dec 09, 2024

Add bookmark
Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more