Articles
Look How You Can Create a Dark Retro Futuristic Apartment in Unreal Engine
Martin Martschenko walked us through the Retro Futuristic Apartment project and detailed planning, modeling, texturing, and lighting pipelines, sharing how this environment was created in Unreal Engine.
Recreating Durance of Hate from Diablo 2 in Unreal Engine
Michał Wawruch has walked us through the Durance of Hate Project, detailing modeling, texturing, and lighting pipelines, shared how Unreal Engine's PCG helped to create Diablo 2's environment, and gave some tips for aspiring artists.
Artist Imagines Mario & Bowser Gaming With a Smooth 3D Animation
The sequence was set up using 3ds Max, ZBrush, Substance 3D Painter, and Corona Renderer.
Learn How to Set Up a Dimly-Lit Environment in Unreal Engine 5
Michael Kahn-Rose told us about The Workshop project, shared how the lights were set up, and explained in detail his workflow in Unreal Engine 5.
3D Artist Imagines a Real-Life Version of Skyrim's Capital in UE5
Leo Torres continues remaking cities from TES V: Skyrim with "sixteen times the detail".
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UE5-Powered Medieval Village Environment With The Witcher Vibes
The scene was set up by Volodymyr Zabolotnyi using Maya and Quixel tools.
Toussaint: The Witcher 3-Inspired Environment Set Up in UE5
The project enabled its creator to test out UE5.2 and its Procedural Content Generation plug-in.
Billy Lundevall Reveals the Backstage of Quixel SUITE 2
The artist celebrated the toolset's official retirement by providing a closer look at its brushes, materials, and unimplemented conceptual features.
Recreating Harry Potter's Burrow in 3D with 700 Assets
Let's get 2022 started with a breakdown of a beautiful Harry Potter scene in 3D by Patryk Urbaniak.