Articles

An In-Progress Look at The Technomancer's Final Boss

Arthur Munoz showed how the game's gigantic Leviathan looked during production.

Theodore McKenzie

Feb 27, 2024

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Behind-the-Scenes Look at Call of Duty Modern Warfare's Character Heads

Frankie DeRosa spoke about creating realistic heads for the 2019 game's cinematics.

Theodore McKenzie

Feb 19, 2024

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A Realistic Take on Dragon Ball's Capsule Corporation Spaceship

The artist utilized 3ds Max, ZBrush, Substance 3D Painter, and Unreal Engine to set up the scene.

Theodore McKenzie

Feb 16, 2024

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A Beautiful Gunfighter Girl Breakdown: Sculpting & Clothing Techniques

3D Character Artist Kevin Beckers did a detailed breakdown of making his Rock D's Beauty model with ZBrush, Substance 3D Painter, and XGen and shared his clothing-making technique and rendering tips.

Kevin Beckers

Feb 15, 2024

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This Short Horror Film Was Made With UE5 & Photogrammetry

James Parker-Rees unveiled an eerie POV horror short and showed how it looked during production.

Theodore McKenzie

Feb 14, 2024

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How to Make 3D Copy of Luger P08 Artillerie Pistol

Jérôme Bussat shared a breakdown of the Luger P08 Artillerie Pistol project, showing the layers of the blued steel, and sharing the brushes he used for imperfections.

Jérôme Bussat

Feb 08, 2024

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New tyFlow 1.1 Introduces a Mesh Boolean & Fracturing System

The capabilities of the renowned particle simulation plug-in for 3ds Max have been enhanced with the addition of PRISM.

Theodore McKenzie

Jan 31, 2024

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Working with Materials & Textures to Achieve Optimal Likeness

Margot Vandenbussche shared a breakdown of the Town of Sleepy Valley environment, showing how small assets helped bring the scene closer to the reference and explaining the post-processing settings.

Margot Vandenbussche

Jan 30, 2024

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A Spooky 3D Environment Inspired by Silent Hill 4 The Room

Everything you see in the room was created by the author from scratch.

Theodore McKenzie

Jan 29, 2024

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