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Environment Art

Creating a Storytelling Street Corner Scene with Painterly Effects

3D Environment Artist Leo YuanLi shared details of creating a storytelling street corner environment based on a 2D concept, using Maya, ZBrush, Substance 3D, and Unreal Engine. She discussed methods to make the environment more dramatic and dynamic and shared efficient approaches to save time.

Leo YuanLi

Jan 17, 2025

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How to Model & Texture a Gloomy Ironclad Workshop Scene

Lim Jun Liang shared with us a step-by-step breakdown of modeling an Ironclad Workshop scene with a gloomy atmosphere based on a 2D concept, sharing experiences of creating and utilizing trimsheets and tileables as well as tricks to save time and ensure a consistent art style. 

Jun Liang Lim

Jan 16, 2025

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Fusing European & Asian Architecture For A Stunning Fantasy City Concept In Blender

Ting Yue shared the process of creating an imaginative concept piece that combines European castles with traditional Asian architecture, blending them harmoniously with Blender and 3DCoat.

Ting Yue

Jan 13, 2025

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Breakdown: UE5 Abandoned Observatory Cinematic Relighting Studies

Hugo Lafont walked us through creating atmospheric cinematic lighting in Unreal Engine 5 for a realistic setting, exploring different times of day with default lighting tools and the Ultra Dynamic Sky plug-in, while sharing helpful tips and resources.

Hugo Lafont

Jan 07, 2025

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Creating Weathered Pirate Ship with Unreal Engine

Margaux Duboc talked about modularity in her Captain's Ship project, showed how she made barnacles using ZBrush and Substance 3D Painter, and showed her workflow with Unreal Engine's Nanite.

Margaux Duboc

Dec 24, 2024

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Breakdown: How to Model & Texture a Cozy Magician's House

3D Environment Artist Raashid Ifill, also known as KeyFrame, walked us through the process of recreating a 2D concept into a 3D Magician's Abode, which was modeled in Maya and textured in Unreal Engine, and showed us how the calmness and whimsy were captured.

Raashid Ifill

Dec 20, 2024

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Setting Up Game Level Inspired by Alien & Dead Space

Volodymyr Donchenko talked about his ALIEN MOON project, a sci-fi game level inspired by Alien and Dead Space, explaining how he achieved a cohesive look and handled technical optimization in Unreal Engine.

Volodymyr Donchenko

Dec 18, 2024

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Learn to Make Cozy House in the Forest

Elisa Binz showed us the workflow behind the House in the Forest project, explaining her sculpting process in ZBrush and discussing how she enhanced the scene's storytelling using Substance 3D Painter and Unreal Engine.

Elisa Binz

Dec 16, 2024

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Stylized Forgotten Urban Jungle Built With Substance 3D & UE5

Pheobe Lin provided a detailed breakdown of the Forgotten Lands project, showcasing how an imaginative urban landscape overtaken by lush foliage was brought to life using Maya, Substance 3D, and Unreal Engine 5, while sharing useful tips and resources along the way.

Pheobe Lin

Dec 13, 2024

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