Environment Art
Breakdown: How to Model & Texture a Cozy Magician's House
3D Environment Artist Raashid Ifill, also known as KeyFrame, walked us through the process of recreating a 2D concept into a 3D Magician's Abode, which was modeled in Maya and textured in Unreal Engine, and showed us how the calmness and whimsy were captured.
Raashid Ifill
Dec 20, 2024
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Setting Up Game Level Inspired by Alien & Dead Space
Volodymyr Donchenko talked about his ALIEN MOON project, a sci-fi game level inspired by Alien and Dead Space, explaining how he achieved a cohesive look and handled technical optimization in Unreal Engine.
Volodymyr Donchenko
Dec 18, 2024
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Learn to Make Cozy House in the Forest
Elisa Binz showed us the workflow behind the House in the Forest project, explaining her sculpting process in ZBrush and discussing how she enhanced the scene's storytelling using Substance 3D Painter and Unreal Engine.
Elisa Binz
Dec 16, 2024
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Stylized Forgotten Urban Jungle Built With Substance 3D & UE5
Pheobe Lin provided a detailed breakdown of the Forgotten Lands project, showcasing how an imaginative urban landscape overtaken by lush foliage was brought to life using Maya, Substance 3D, and Unreal Engine 5, while sharing useful tips and resources along the way.
Pheobe Lin
Dec 13, 2024
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Leartes Studios on Its Approach to 3D Environment Creation
Oguzhan Kar, 3D Environment/Lighting Artist and the Founder of Leartes Studios, joined us to discuss the team's most recent environment asset pack, detail their production pipeline, and share his first impression of Fab.
Oguzhan Kar
Dec 12, 2024
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Stylized Moomin House Environment Crafted With Substance 3D & UE5
Mikhail Andrukevich joined us to discuss his 3D take on the Moomin house from the 1990 TV series, focusing on texturing with Substance 3D and finalizing the environment in Unreal Engine 5, along with sharing valuable tips and resources.
Mikhail Andrukevich
Dec 11, 2024
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Breakdown: A BioShock-Inspired Eerie Elite Venue Made With UE5
Sean Morris talked to us about the Elegy of Forgotten Gods project, sharing how he brought to life an eerie setting where high-society members observe bizarre experiments while enjoying brandy and cigars, using Maya, ZBrush, Substance 3D, and Unreal Engine 5.
Sean Morris
Dec 09, 2024
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How to Create Picturesque Viking Village with Complex Lighting in UE5
Liam Mynhardt showed us the workflow behind the FJOLLUM Viking Village project, discussing setting up a picturesque scene with lifelike details and adding vegetation and atmospheric lighting using SpeedTree and Unreal Engine 5.
Liam Mynhardt
Dec 05, 2024
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Animating Rusty Robot in Post-Apocalyptic World Inspired by Wall-E & Fallout
Gal Ravid-Tal talked about the Scrappy cinematic, explaining how he made the robot look rusty but cute and showing the lighting setup that allowed him to easily test different moods.
Gal Ravid-Tal
Dec 04, 2024
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