The release will bring a bunch of powerful new tools.
Magnus Larsson showed how the team used Unreal and Houdini to prepare some explosive sequences.
Here's an overview of Houdini 19's upcoming features and improvements.
Check out a cool new tool by Simon Verstraete.
Andrea Sbabo talked about being a Houdini FX Artist, explained why the Houdini is his go-to tool, and shared a detailed breakdown of some of the projects.
Ayoub Hamidi Alaoui talked about the development process behind his Houdini-made project Ophidiophobia, explained how to set up moving snakes, and shared some useful tutorials for aspiring Houdini Artists.
Here's one more procedural tool Magnus Larsson set up to speed up the production process.
Check out a procedural tool created by Technical Artist Magnus Larsson.
Check out a cool game asset by Christos Stavridis.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
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