Dave Miragliotta
Environment Artist
Crafting a Realistic Fabric Material with Gold Trim in Substance 3D Designer
Dave Miragliotta explained the process for creating a realistic leather-type material with a worn look in Substance 3D Designer and shared how Spline nodes were utilized to create intricate folds, place gold bead shapes, and add details like buttons.
Dave Miragliotta
Jan 06, 2025
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Learn How To Create LEGO Material With Blender & Substance 3D
Senior Environment Artist Dave Miragliotta told us about his experimental approach to crafting a LEGO-themed material, including modeling each piece in Blender and finalizing it with Substance 3D and Marmoset Toolbag.
Dave Miragliotta
Sep 04, 2024
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Planning – The Key to Environment Design
3d artist Dave Miragliotta shared the way he creates bright real-time environments.
Dave Miragliotta
Jul 13, 2017
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