This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
3D Prop Artist Diego Torres Ortiz showed us the working process behind the Wardrobe of the Arcane Perfumist project, with low polys made in 3ds Max, high polys in ZBrush, hand-painted touches realized on Substance Painter, and final render in Unreal Engine 5.
David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.
G. Daniela Ontiveros V. shared an extensive breakdown of the Hermit project, talked about creating a modular environment in Unreal Engine 4, and shared the modeling and texturing workflow.
This cool waves generator created by ArchvizTools has got its first update.
Andrea Uriarte shared a working process behind the Monomoto project, giving particular emphasis on texturing techniques in Substance Painter.
Kornelia Błażyńska told us how the visual aspects of the Boti Boi project were created, explained how the animations were made, and shared the workflow with shaders.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
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