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A Stylized Mushroom House Made in UE5, 3ds Max, ZBrush & Substance 3D Painter

Li Jiulong has told us about the workflow behind the Stylized Mushroom House project, explaining how Unreal Engine 5, 3ds Max, ZBrush, Marmoset Toolbag, and Substance 3D Painter were used during modeling, texturing, and rendering in order to create the magic atmosphere.

Artist Explains How Minnie's Haberdashery From Tarantino's The Hateful Eight Was Made in 3D

Sohyun Yang has shared a comprehensive overview of the Minnie's Haberdashery project, explaining how the iconic location from Tarantino's The Hateful Eight was recreated in 3D using ZBrush, 3ds Max, Marvelous Designer, Substance 3D tools, and Unreal Engine 5.

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