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How to Create a Nostalgic and Melancholic Apartment Scene in UE5

In his detailed breakdown of the Eastern Europe Building: Echoes of Decay, Yaroslav Paslavskiy Danko shares his process of creating this realistic, nostalgic scene. He emphasizes the balance between realism and coherence, along with the adjustment of color and roughness variations for storytelling purposes.

Yaroslav Paslavskiy Danko

May 17, 2024

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An Inside Look At Fighting Steelrising Animations Made With 3ds Max

3D Animator Arthur Munoz offered a behind-the-scenes look at how animations for Spiders' Steelrising looked during production.

Amber Rutherford

May 13, 2024

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How To Create Photorealistic Archviz Interior With 3ds Max & UE5

Lead Unreal Engine Artist Vikram Joshi has shared an in-depth breakdown of The Gloria project, focusing on how a stunning real-time interior design scene meticulously modeled with 3ds Max was created inside Unreal Engine 5 and rendered using Path Tracer.

Vikram Joshi

May 13, 2024

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Breaking Bad Fan Envisions a Trailer For a Fictional BrBa Game

The Last Batch, a jaw-dropping cinematic from Piotr Tatar, exemplifies why the Breaking Bad fanbase is so adored.

Theodore McKenzie

May 09, 2024

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Breakdown: Cute 3D Mill-Like House

Alice Démaret showed the work process behind the Quiet Mill House project, explaining the composition and sharing tips that can help artists be more effective.

Alice Démaret

May 03, 2024

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Recreating The Original Clear Shell Game Boy With 3ds Max & 3D Painter

3D Artist Carla Albertelli talked to us about the Game Boy project, discussing how the very first Game Boy model, transparent shell edition and worn out over time, was recreated with 3ds Max and Substance 3D Painter.

Carla Albertelli

May 02, 2024

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Explore Dozens of Inticate Details in This Mesmerizing 3D Scene

See if you can find all of them!

Theodore McKenzie

May 02, 2024

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How to Create Props for the Sony FX-300 Jackal from the 1970s

Isabelle Nowak told us more about the Sony FX-300 Jackal project and explained in detail how the props were created with V-Ray, 3ds Max, and Substance 3D Painter.

Isabelle Nowak

Apr 26, 2024

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Spontaneous Character Inflation Effect Made in 3ds Max With tyFlow

J. A. Duran revisited his series of bizarre experiments with Tyson Ibele's renowned plug-in.

Theodore McKenzie

Apr 25, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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