Articles
FumeFX 6.0 for 3ds Max Released
Exiting beta, the new version of the plug-in introduces a new node-based procedural system, a particle mesher ISurf, and brings an extensive integration with Arnold.
Delicious Apple Pie Made with 3ds Max, Substance 3D Painter & RealityCapture
Pete Mc Nally has presented another great creation.
A Behind-the-Scenes Look at Krafton's ANA in the "Shine Bright" Music Video
3D Artist Seungmin Kim shared a collection of previously-undisclosed renders and materials for Krafton's UE-powered virtual human.
Recreating Death Stranding's Delivery Bot in 3ds Max & Substance 3D Painter
Jérôme Bussat shared the working process behind the Delivery Bot, explained how the dirt and damages were done, and showed the rendering process.
Creating Grand Ballroom Using 3ds Max & Unreal Engine 5.1
Yan Ru shared the working process behind the Majestic Ballroom project inspired by the Palace of Versailles and the Paris Opera, showed how Nanite in UE 5.1 was used, and explained the lighting setup.
80s-Style Korean Apartment Made With RealityScan & UE5
The creator also used ZBrush, 3ds Max, and Substance 3D software to make the scene.
Aivis Astics on Creating and Selling 3D Models
3D Freelance Artist Aivis Astics, a.k.a. HQ3DMOD, has told us how he started modeling 3D assets and selling them on Sketchfab, explained how to price and promote your models, and discussed finding sources of inspiration.
A Harry Potter-Style 3D Environment Created in UE5
The scene was made by Ognyan Zahariev.
A UE5-Powered Horror Game Prototype Set in a Soviet-Era Train
The creator aimed to turn the eerie atmosphere of Soviet trains into a full-fledged horror experience.