80 Level Digest: Unveiling Exceptional Artists

Discover the portfolios of talented artists who joined the 80 Level Talent platform in January.

Specializing in concept art, character design, and texturing, Martin Nicolas explores various styles, spanning realism, stylized, fantasy, horror, and sci-fi. He realizes his creative visions with a toolkit comprising Unreal Engine, Substance 3D Painter, Substance 3D Designer, Substance 3D Sampler, Blender, Megascans, After Effects, World Machine, Clip Studio Paint, and Unity.

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Kano is a game designer with a diverse range of abilities in environment art, gameplay and level design, gameplay programming, and VR/AR. Proficient in tools like Unreal Engine and Maya, Kano showcases their versatility through various artistic styles, including stylized, realistic, and pixel and voxel art.

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Matilda specializes in environment art, props, texturing, vehicle art, and weapons art, demonstrating her talent across different artistic styles, including stylized, realistic, and fantasy. Matilda is well-versed in widely-used industry tools, such as Unreal Engine, Maya, ZBrush, Substance 3D Painter, Substance 3D Designer, and Substance 3D Stager. 

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Simeon specializes in realistic weapon art, showcasing his keen attention to detail in his creations. Proficient in tools such as Unreal Engine, Substance 3D Painter, and Blender, he skillfully creates weapons with precision. 

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Marta's expertise spans a broad range of talents, from character art to cinematic animation, environment design to look development, and model creation. With experience in tools like Unreal Engine, Maya, ZBrush, Substance 3D Painter, Arnold, Mari, Marvelous Designer, and Megascans, she demonstrates adaptability across different styles, including stylized, realistic, and sci-fi.

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The expertise of Enrique lies in motion design, product design, cinematic animation, and environment art. He adeptly navigates various artistic styles, including realistic, stylized, anime & manga, and fantasy. Utilizing tools such as Unreal Engine, Houdini, Marvelous Designer, Redshift, Blender, Cinema 4D, Megascans, After Effects, Octane Render, Nuke, and Gaea, he creates captivating and visually stunning artwork.

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Franek specializes in crafting immersive worlds in realistic and horror styles. His expertise includes environment art, level design, lighting, props, and texturing, lending depth to his creations. Utilizing tools like Unreal Engine, Substance 3D Painter, and Blender, Franek showcases intricate landscapes for exploration.

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Lucid mk2 is a visionary artist who creates weapons that push the boundaries of the ordinary. They utilize tools such as Unreal Engine, ZBrush, and Quixel Mixer to craft imaginative weapons that blend functionality with creative design elements. 

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