#Blocktober: A Look at the Fracute Level In Valorant

Check out these behind-the-scenes shots provided by Senior Environment Artist Kevin Brunt.

Creating a single-player level that works well is tough but the task of designing a multiplayer map is on a whole other level. Let's have a look at the blockouts of VALORANT, a 5v5 character-based tactical FPS where precise gunplay is mixed with a set of unique agent abilities. Kevin Brunt, Senior Environment Artist at Riot Games who worked on the game, posted a series of tweets providing a look at the original designs of one of the VALORANT's levels. 

In a post on ArtStation, the artist noted that he joined the production after polishing the map Breeze.

"My primary focus was Attacker Side Spawn, Defender Side Spawn, A Link, A Rope, B Link, B Generator, B Tunnel, B Bench, A Hall, and Attacker Side Bridge, but honestly I was all over the place on this map," wrote Brunt. "One of the challenges with this map was the amount of trimming we had to do while we defined a few different look sets. This map was mostly a material reuse map so we had to be really creative with our textures to get the look we wanted."

Previously, we also shared a couple of behind-the-scenes looks at levels in The Last of Us Part 2. You can find them here and there

Also, you can join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more