JangaFX's New Software Can Simulate Caustics in Real-Time

Jason Key has shared one more experiment with the recently released LiquiGen.

Two months ago, EmberGen creator JangaFX officially launched LiquiGen, the company's node-based real-time fluid simulation software, making it available in closed alpha to JangaFX Suite subscribers. Described as a companion app to EmberGen, LiquiGen was designed to enable its users to simulate and render lifelike liquids in real-time.

Demonstrating that the software's real-time simulation extends beyond liquids alone was Jason Key, a Principal VFX Artist and JangaFX Evangelist, who recently unveiled a new demo highlighting his explorations with LiquiGen. The showcase provided insight into the program's ability to simulate caustics, demonstrating the artist's creation and dynamic manipulation of water in order to produce captivating caustics VFX in real-time. You can check out the demo attached below or by visiting Jason's Twitter page.

Previously, Jason utilized LiquiGen in combination with Unreal Engine 5 to set up a marvelous molten metal simulation, leveraging UE5's Lumen to handle real-time lighting and reflections:

Notably, Jason was one of the fortunate individuals who had the opportunity to test LiquiGen before its official release. His demonstrations of the program's capabilities were highlighted several times on 80 Level even while the software was still WIP.

To try out LiquiGen yourself, you need to purchase the JangaFX Suite, containing the aforementioned EmberGen and the recently released GeoGen, join JangaFX's Discord, and connect your JangaFX account to gain access. The company aims to gather initial feedback and collaborate with the community to refine LiquiGen into "one of the world's best liquid simulation tools" going forward.

Learn more about JangaFX's tools here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    Yeah, but, how do you want to use in the actual production? Looks like art for art's sake.

    0

    Anonymous user

    ·28 days ago·

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