Articles
How to Model & Texture a Gloomy Ironclad Workshop Scene
Lim Jun Liang shared with us a step-by-step breakdown of modeling an Ironclad Workshop scene with a gloomy atmosphere based on a 2D concept, sharing experiences of creating and utilizing trimsheets and tileables as well as tricks to save time and ensure a consistent art style.
Jun Liang Lim
Jan 16, 2025
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Creating a Realistic Lego Mosaic Generator with Substance 3D & Aseprite
Jared Gula showed us the working process behind the Lego Mosaic Generator project, discussing setting up the parameters for lifelike visualization and conveying the nostalgic feeling of playing with LEGOs using Substance 3D Designer, Aseprite, and Marmoset Toolbag.
Jared Gula
Jan 15, 2025
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Bloodborne Stylized: A 3D Recreation of The Bridge of Yharnam
Check out a new Unreal Engine 5-powered Bloodborne environment made by Florian Elie.
Theodore McKenzie
Jan 15, 2025
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Detailed Breakdown: Sculpting & Texturing a Scary But Cool Monster
Gino Luka Kölling shared with us the modeling and texturing process of a scarred humanoid creature inspired by the manhwa Solo Leveling. The creature was modeled in ZBrush and textured using Substance 3D Painter. He also talked about the creation of hair using Geometry Nodes and his grooming methods.
Gino Kölling
Jan 14, 2025
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How To Texture Worn-Out DBAL-B2 Laser Gun In Substance 3D Painter
Deepak Gollar shared with us the detailed process of texturing this weapon model using Substance 3D Painter. He emphasized how the photorealistic appearance, with layers of wear, grime, and dust, was achieved while also offering skills to enhance realism.
Deepak Gollar
Jan 14, 2025
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Shaping Time: The Craft of Aged and Tarnished Metal
Adrián Bautista Gil shared a step-by-step breakdown of crafting realistic tarnished metal with Substance 3D Designer.
Adrián Bautista Gil
Jan 08, 2025
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Cozy 3D Dioramas in Substance 3D Designer & Marmoset Toolbag
Digital Sculptor Sherif Dawoud has experimented with digital environments.
Theodore McKenzie
Jan 07, 2025
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Crafting a Y2K-Inspired Character with Detailed Textures Using High-Poly Modeling
Vlad Chok showed us the detailed process of modeling and texturing a Y2K-inspired character based on 2D concept art, covering aspects from sculpting to detailed texturing and useful rendering techniques in Marmoset Toolbag.
Vlad Chok
Jan 06, 2025
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Crafting a Realistic Fabric Material with Gold Trim in Substance 3D Designer
Dave Miragliotta explained the process for creating a realistic leather-type material with a worn look in Substance 3D Designer and shared how Spline nodes were utilized to create intricate folds, place gold bead shapes, and add details like buttons.
Dave Miragliotta
Jan 06, 2025
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