Articles
Foundry Released Nuke 16.0 In Open Beta
Try out a new native multishot compositing workflow designed to simplify repetitive tasks like copying and pasting nodes, recreating changes, and tracking edits across scripts.
Amber Rutherford
Dec 13, 2024
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Take a Look at This Inspirational Cityscape Made in Maya, Substance 3D Painter & 3ds Max
Generalist Artist Masayuki Koyama also provided a breakdown of creating the scene.
Emma Collins
Nov 25, 2024
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Take a Look at This Cute Plushie-Style 3D Monsters
Nilian Studios created an amazing collection of adorable and scary creatures in 3ds Max, Adobe Photoshop, and Nuke.
Emma Collins
Oct 18, 2024
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Terrain Design of Scene Inspired by The Creator
Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.
Baptiste Vercier
Oct 07, 2024
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This Fan-Made Star Wars Animation Looks Cooler Than the Sequel Trilogy
The artist used Houdini, Nuke, and ILM's Boba Fett model to set up the sequence.
Theodore McKenzie
Sep 20, 2024
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Download This Houdini-Made Harry Potter's Death Eater
Mo Gamal is sharing his project for free.
Amber Rutherford
Sep 09, 2024
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How to Recreate Lighting Effects from Different Movies in Arnold & Nuke
Pejman Rajabi shared with us a detailed breakdown of the Lighting Styles Project inspired by classic movie shots, explaining how to recreate lighting effects that deliver strong feelings using Arnold for rendering and Nuke for composition.
Pejman Rajabi
Sep 05, 2024
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Billie Eilish Imagined In 3D With ZBrush & Unreal Engine 5
Senior Character Artist ZhuTao showed us the workflow behind the 3D portrait of Billie Eilish, detailing the use of VFace's displacement map for ZBrush sculpt and rendering with Unreal Engine 5, modifying the materials of MetaHuman.
Zhu Tao
Aug 29, 2024
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Stray-Inspired Cozy Vinyl Record Store Created in Substance 3D & UE5
Gabriela Santana showed us the working process behind her Stray Cat Record project, explaining how she visualized music equipment, stacks of vinyl records, and glowing neon lights using Substance 3D, Maya, ZBrush, and Unreal Engine 5.
Gabriela Santana
Aug 28, 2024
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