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Articles

Foundry Released Nuke 16.0 In Open Beta

Try out a new native multishot compositing workflow designed to simplify repetitive tasks like copying and pasting nodes, recreating changes, and tracking edits across scripts.

Amber Rutherford

Dec 13, 2024

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Take a Look at This Inspirational Cityscape Made in Maya, Substance 3D Painter & 3ds Max

Generalist Artist Masayuki Koyama also provided a breakdown of creating the scene.

Emma Collins

Nov 25, 2024

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Take a Look at This Cute Plushie-Style 3D Monsters

Nilian Studios created an amazing collection of adorable and scary creatures in 3ds Max, Adobe Photoshop, and Nuke.

Emma Collins

Oct 18, 2024

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Terrain Design of Scene Inspired by The Creator

Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.

Baptiste Vercier

Oct 07, 2024

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This Fan-Made Star Wars Animation Looks Cooler Than the Sequel Trilogy

The artist used Houdini, Nuke, and ILM's Boba Fett model to set up the sequence.

Theodore McKenzie

Sep 20, 2024

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Download This Houdini-Made Harry Potter's Death Eater

Mo Gamal is sharing his project for free.

Amber Rutherford

Sep 09, 2024

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How to Recreate Lighting Effects from Different Movies in Arnold & Nuke

Pejman Rajabi shared with us a detailed breakdown of the Lighting Styles Project inspired by classic movie shots, explaining how to recreate lighting effects that deliver strong feelings using Arnold for rendering and Nuke for composition.

Pejman Rajabi

Sep 05, 2024

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Billie Eilish Imagined In 3D With ZBrush & Unreal Engine 5

Senior Character Artist ZhuTao showed us the workflow behind the 3D portrait of Billie Eilish, detailing the use of VFace's displacement map for ZBrush sculpt and rendering with Unreal Engine 5, modifying the materials of MetaHuman.

Zhu Tao

Aug 29, 2024

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Stray-Inspired Cozy Vinyl Record Store Created in Substance 3D & UE5

Gabriela Santana showed us the working process behind her Stray Cat Record project, explaining how she visualized music equipment, stacks of vinyl records, and glowing neon lights using Substance 3D, Maya, ZBrush, and Unreal Engine 5.

Gabriela Santana

Aug 28, 2024

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