Articles

The Gnome House: Recreating A 2D Environment In 3D With UE5 & ZBrush

3D Environment Artist Léa Derigon has provided a step-by-step breakdown of the Gnome House project, discussing the approach to translating a detailed 2D concept into 3D, revealing the wood fiber sculpting technique in ZBrush and explaining texturing workflow for stylized vibrant assets with Substance 3D Painter.

Léa Derigon

Apr 11, 2024

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A Stylized UE 5 Environment: Material Creation & Particles Techniques

Technical Environment Artist Finn Bogaert has presented Trainstation, a stylized Unreal Engine 5-based environment featuring a seasons cycle, discussed the material creation approach and workflow in Substance 3D Designer, and shared various resources for beginner environment artists.

Finn Bogaert

Apr 02, 2024

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Recreating A Japanese WWII Aerial Camera With Blender & Marmoset

3D Artist Yaroslav Tyshchenko provided a behind-the-scenes look at The Konishiroku Aerial Camera GSK-99 project, a 3D model of the smallest aerial camera produced, sharing his vintage props painting techniques in Substance 3D Painter and rendering setup for Marmoset Toolbag.

Yaroslav Tyshchenko

Mar 22, 2024

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Learn To Create An Environment With This Blender To Photoshop Tutorial

Gavin O'Donnell, a seasoned Concept Artist and Illustrator with experience in animation and game development offers a comprehensive tutorial on combining 2D and 3D techniques for beginner and intermediate artists wishing to expand their toolset.

Amber Rutherford

Mar 18, 2024

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Imagining an Eerie Dark Fantasy Deity With ZBrush and Marmoset Toolbag

Character Artist Natalia P. Gutiérrez walked us through The Dark Mother project, explaining the step-by-step process of making this magnificent 3D model of a grim creature inspired by Spanish Catholic art, and sharing valuable advice on rendering spooky characters and approaching an ambitious project.

Natalia P. Gutiérrez

Mar 18, 2024

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See How to Recreate an UE5 Forest Environment With Spooky Vibes

Elias Tsirides walked us through the Strange Cabin Deep in the Forest project and shared how the creepy forest environment was set up, detailing the approach to the creation of trees, foliage, and the cabin.

Elias Tsirides

Mar 14, 2024

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This 3D Medieval Street Scene Resembles a Real-Life 2D Painting

The author utilized Blender and Photoshop to achieve painterly-like aesthetics.

Theodore McKenzie

Mar 05, 2024

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New Version of Photoshop Lets Users Save Adjustment Layer Settings

Create and save your presets for future use or to share with other artists.

Amber Rutherford

Feb 26, 2024

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Navigating the Solo Animation Journey: A Director's Tale of Triumph

Jingqi Zhang, a CalArts graduated Storyboard Artist who worked on Honkai: Star Rail and Brawl Stars, shared her experience as a director of the movie "So Long, Caz!" and gave practical tips for beginners.

Jingqi Zhang

Feb 20, 2024

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