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How to Make Italian Town-Themed 3D Environment Pack for Unity & Unreal Engine

Augusto Vaca shared with us how Positano was developed into a stylized pack featuring rich materials and detailed texturing. He explained how to leverage blocking to maintain correct proportions and scale and arrange buildings in a way that makes the city engaging and enjoyable to explore.

Augusto Vaca

Dec 02, 2024

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Procedural River Stone Material Fully Made In Substance 3D Designer

Part of Ehsan Kiani's collection of customizable stone materials designed for creating natural and realistic surfaces.

Amber Rutherford

Dec 02, 2024

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Creating Dishonored-Inspired Cinematic Urban Scene with Blender

Matthew Hickey talked to us about the Strange City project, discussing the creation of the Dishonored-inspired urban scene with elements of neo-classical architecture, the process of translating a 2D concept into 3D, and adding unique dirt and wear to the props using Blender, Substance 3D Designer, and Unreal Engine.

Matthew Hickey

Nov 29, 2024

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Creating Stylized Mausoleum from Modular Parts

Sheila Alessandrini shared the workflow behind the Lost Mausoleum project, explaining how she textured the scene using Substance 3D Designer and used modular parts to create the stylized look.

Sheila Alessandrini

Nov 26, 2024

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Process of Creation: Realistic Ganondorf from The Legend of Zelda

Elena Maradei shared the workflow behind the realistic 3D model of Ganondorf from The Legend of Zelda, showing how she captured his age and worked with textures.

Elena Maradei

Nov 22, 2024

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How to Create a Vintage-Look Cozy House Inspired by Alan Wake 2 Style & Mood

Anton Mishchenko walks us through the creation of ANEMOIA, a vintage and cozy environment with rich props and a variety of materials, using Blender, Substance 3D Designer, and Unreal Engine, explaining how texturing and post-production help enhance storytelling.

Anton Mishchenko

Nov 22, 2024

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Stylized Fanart of Bloodborne's Yharnam Streets Made in Unreal Engine 5

Florian Elie showcased a Bloodborne scene reimagined as a colorful and stylized environment.

Emma Collins

Nov 22, 2024

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Get This Open-Source Blur By Normal Substance 3D Designer Node

Andrey Frolov released an updated version of his custom node that blurs an image based on an input normal map.

Amber Rutherford

Nov 21, 2024

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Learn How to Create Old House Material in Substance 3D Designer

Lee Borrer talked to us about the Council House Material project, discussing setting the material parameters and visualizing decay, damage, and paint color with Substance 3D Designer.

Lee Borrer

Nov 21, 2024

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