3D Metasites by 80.lv Community: Ancient Ruins In The Desert

Check out a new experience added to the 80 Level's cloud streaming service.

This week, we would like to highlight this stunning experience by talented environment artist, Cedric Deffrasnes. Explore and wander through this vast desert amongst the ancient ruins! 

Ancient Ruins In The Desert

Created by Cedric Deffrasnes.

Cedric has been working as a 3D environment artist since 2020, pursuing a two-year online study program with the ArtSide School in Bordeaux. Following additional mentoring from a senior, he created his book and joined the Digital Extremes studio as a freelancer for 10 months. Since then, he has been dedicated to improving and furthering his professional knowledge.

After working on various props and interior sets, he wanted to create an exterior diorama. Taking his passion for the medieval world and history, he decided to craft an ancient ruin in a desert.

"I researched various locations to inspire my ruins, with a particular focus on the ruins of Palmyra and the island of Crete. Following the research, I used WorldMachine software to generate a landscape, which I subsequently integrated into a level on Unreal Engine 5. Afterward, I created a comprehensive layout for the ruins, outlining the different areas where I intended to place my buildings in the desert," stated the artist.

Afterwards, he positioned cameras, validated blocking, and crafted the main components of the portal and towers, along with various column props using ZBrush. He meticulously sculpted masonry elements such as the door, columns, and cut stones, utilizing tileable mega scans for the main wall. The stones were created with a backing to retain ambient occlusion, curvature, and roughness, and a node was established to integrate these maps. This process, incorporating a tileable granite texture for the base color, improved rendering by accentuating curvature in the stone corners.

"To infuse vitality, I crafted additional elements like the tower and introduced details such as a wooden platform and standards, aiming to convey a sense of habitation and narrate a story within the scene. For the setting, I utilized canyon and foliage assets to enhance the landscape. Before executing the level art for the entire scene, I conducted research on Cretan desert foliage. This decorative process spanned approximately five weeks, providing an opportunity to acquire new techniques and proving to be a thoroughly enjoyable experience," stated the artist.

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