Late as usual impresses us yet again with an amazing new Blender-made VFX.
Renowned VFX Artist Late as usual continues the series of marvelous Blender-made visual effects with yet another amazing project. This time, the artist unveiled a neat Geometry Nodes setup that allows one to disintegrate parts of a mesh in real-time, turning the selected area into myriads of colorful particles.
"I didn't bother with a separate object to handle conversion to what gets seen (i.e. independent of simulation state) instead opting to convert the static/particles into instances," comments the creator. "Note all the particles are *one* instance, so no individual scale - "scale" is done in the shader."