Simon Mercuzot has shared the texturing workflow behind the SKS project, explained how wooden and metallic surfaces were created, and showed how dust and grease were added.
Oleg Senakh has returned to tell us about the Mechanical Sloth project and share an interesting workflow that skips high poly modeling and retopology processes entirely.
Alex Medina talked about creating weapons for Hunt: Showdown, explained the modeling and texturing processes, and told us about being a hard-surface artist for games.
This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
Cane has shared some of his thoughts on ZBrush for Hard Surface Design and is giving a 25% discount for his latest tutorial to the first 50 people.
A 3D Artist behind weapons from Love, Death + Robots Lennard Claussen talked about the production process, shared some thoughts about working on such a massive project, and told us how to make the weapons feel just right.
Check out a collection of guides and tutorials from 3D artists for hard-surface project production. The compilation also includes a pack with ready-to-use assets.
Check out 5 packs with tools and assets from Gumroad artists that aim to help you create a sci-fi environment fast and with ease.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6PBR Bridge: A New Blender Add-On that Simplifies Your Workflow
CITIGEN: Create Your Own Cities in BlenderПривет, как можно стобой связаться?·
Creating Destructible Game Objects With Unreal & HoudiniGood·
BitCraft: Developing a Player-Driven MMORPGgood·
BitCraft: Developing a Player-Driven MMORPGVery well·
Join thousands of game designers and keep track of your subscriptions