Creating a River Simulation in Houdini & Unreal Engine 5
Victor Reguera shared the breakdown of the project titled A River in Utah, explained how the initial environment was assembled, and detailed how he set up the stream and added foam.
Creating a Dreamy Cottage with Maya, Substance 3D Painter & Houdini
Ethan Clark, a recent graduate of the Gnomon School of VFX, shares some of his workflow and secrets for creating a stylized atmosphere for his latest project, the dreamy Palia House.
Realistic Waterfall Simulation Created With Houdini & Nuke
The author utilized Houdini's Mantra to render the project.
Foundry Announces Annual Subscription for Nuke Products
New perpetual licenses for the products will be available until December 31, 2023.
Foundry Launched Nuke 14.0
The upgrade brings a new USD-based 3D system, updates to UnrealReader, and a library of machine learning models.
Foundry Acquires Peregrine Labs' Bokeh Plug-in for Nuke
Peregrine will maintain support for Nuke 13.2 and earlier releases until December 31, 2023.
Ghostbusters' Ecto-1 Car Recreated in 3D
The car was modeled by Eva Favel and textured and rendered by William Fiorentini.
Sauron's Annatar Identity Imagined in 3D
The character model was created using Maya, ZBrush, Nuke, and Substance 3D Sampler.
Realistic Firebending Set Up With EmberGen
The artist utilized Allen Pan's punch-activated arm flamethrowers as the main reference.
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Modeling a Retro TV Camera Using Plasticity & Substance 3D Painter·
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