An Unusual Approach to Photorealism With Cinema 4D & Redshift
With his animation "Light is just fine now", Marc Potocnik, Designer and Director of the animation studio renderbaron, has captured the fleetingness of everyday lighting situations to moving pixels. Marc has shared a comprehensive breakdown of how he achieved photorealism – with an unusual approach.
Photorealistic Goat Made in Houdini & Blender
This G.O.A.T. goat was created by Tomas Kral.
Simulating Sticky Cotton in Houdini
José León Molfino described the process of creating the sticky cotton simulation, talked about rendering with Redshift, and shared some tips for those interested in learning Houdini.
Maxon Releases Redshift 3.5.13
The update adds Intel's Open Image Denoise and C4D's Tiles and Brick shaders to all Redshift-compatible applications.
Avatar The Way of Water-Inspired Fluid Simulation Made in Houdini
The creator utilized Redshift to render the simulation.
Tutorial: Making a Procedural Clay Shader in C4D & Redshift
You And Me Academy's Theodore Daley explained how to set up a beautiful clay shader and how to give it a stop-motion animation feel.
Redshift 3.5.12 Released
The new version adds Intel’s Open Image Denoise, volume multi-scattering, and native Tile and Brick shaders.
Optimus Prime from Bumblebee Made in Cinema 4D & Substance 3D Painter
The model is created by German Rasskazov.
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