Smoke & Fire VFX Solution For Unity Gets Updated

Create dynamic visuals and game mechanics with the new version of ZibraAI's Zibra Smoke & Fire.

In case you missed it, last week, ZibraAI launched a new 2.1.4 version of Zibra Smoke & Fire, the team's dedicated toolset for creating real-time volumetric smoke and fire effects in Unity.

Compatible with the engine's Built-in Render Pipeline, URP, and HDRP, the solution is based on custom physics simulation and ZibraAI's proprietary technology for object representation. With it, users can easily set up real-time, physically accurate simulations that behave naturally in the virtual world, making Zibra Smoke & Fire a go-to tool for creating fire-based interactive objects for digital environments, game mechanics, and dynamic visuals.

Features:

  • Three simulation modes: smoke, colored smoke, and fire.
  • More than a dozen different customization parameters, both for rendering and simulation.
  • AI-powered functionality that enables smoke interaction with 3D objects of any shape
  • A Powerful feature set – shape smoke in the form of complex meshes, emit smoke from object surfaces, and more.
  • Custom, high-quality volumetric renderer for smoke rendering.
  • Advanced lighting system. Illuminate smoke with multiple lights or light your scene with real-time simulated fire.
  • User-friendly UI.
  • Supported platforms: Windows, UWP, macOS, iOS, Android.

Learn more and download Zibra Smoke & Fire here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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