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Articles

Bloodborne Stylized: A 3D Recreation of The Bridge of Yharnam

Check out a new Unreal Engine 5-powered Bloodborne environment made by Florian Elie.

Theodore McKenzie

Jan 15, 2025

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Creating a Mysterious Scene with Lifelike Foliage Using SpeedTree

Louis Sullivan shared a detailed breakdown of The Green Chapel project inspired by the film The Green Knight, discussing setting up vegetation and texturing brick, stone, and moss materials using SpeedTree, Unreal Engine 5, and Substance 3D.

Louis Sullivan

Jan 10, 2025

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Take a Look at This Ink-Painted Subtle Lotus Made with Substance 3D

miao tt showcased this whimsical artwork.

Emma Collins

Dec 06, 2024

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How to Create Picturesque Viking Village with Complex Lighting in UE5

Liam Mynhardt showed us the workflow behind the FJOLLUM Viking Village project, discussing setting up a picturesque scene with lifelike details and adding vegetation and atmospheric lighting using SpeedTree and Unreal Engine 5.

Liam Mynhardt

Dec 05, 2024

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Stylized Fanart of Bloodborne's Yharnam Streets Made in Unreal Engine 5

Florian Elie showcased a Bloodborne scene reimagined as a colorful and stylized environment.

Emma Collins

Nov 22, 2024

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How to Sculpt & Render Desert-Themed Plants in UE with Lumen & Nanite

Aria Baskakova provides a comprehensive tutorial on sculpting and texturing desert trees and grasses using ZBrush, Substance 3D Painter, and SpeedTree, detailing in setting up leaves and branches atlases and the rendering process in Unreal Engine 5.2 using Lumen and Nanite.

Aria Baskakova

Nov 04, 2024

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Overgrown Ta Phrom Temple Reimagined in 3D

Take a look at Gabriela N. Estrada Amador's stunning environment.

Gloria Levine

Oct 29, 2024

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Tutorial: The Witcher 3-Inspired Snowy Scene Featuring Rich Vegetation

Michael Gerard provided a detailed breakdown of the Skellige Scene inspired by The Witcher 3, which features rich vegetation covered by snow, focusing on using SpeedTree to create trees and foliage and on controlling the amount of snow with a dynamic snow system.

Michael Gerard

Oct 22, 2024

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See How to Make Game-Ready Tangerine Tree in Substance 3D & SpeedTree

Yana Bystrova showed us the workflow behind the Tangerine Tree project, discussing how she modeled and textured realistic foliage, fruit, and branches based on a real photo and accurately captured their size and patterns using SpeedTree, Substance 3D, and Marmoset Toolbag.

Yana Bystrova

Oct 18, 2024

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