Check out some of the sessions scheduled for this year's event.
Ezequiel Delaney has shared the ZBrush/SD workflow that was used in making of Stone Wall PBR Material project and explained why it is important to not get stuck at the idea of making a material 100% Substance Designer.
Stas Rudenok shared an enormous breakdown of the Egypt Theme project and explained how various Egyptian-styled materials were created in Substance and ZBrush.
Check out this fully procedural denim generator for Substance made by Jeff Kleinzweig.
Ali Mshasha talked to us about the recent Boat Diorama project, discussed the modeling process in Maya, and explained how the water shader was set up.
Don't miss Adobe's upcoming session on creating Africa-themed environments with Substance software.
Jack Rawson shared an in-depth breakdown of the latest SCIFI Corridor - Unreal Engine 5 - "D-35" project, talked about the modeling process in 3ds Max, and thoroughly explained how to work with UE5's Lumen.
Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.
Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
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