Articles

Building a Stone Wall Material in ZBrush & Substance Designer

Ezequiel Delaney has shared the ZBrush/SD workflow that was used in making of Stone Wall PBR Material project and explained why it is important to not get stuck at the idea of making a material 100% Substance Designer.

Author

Ezequiel Delaney

Published on

Oct 21, 2021

Creating a Sci-Fi Corridor in 3ds Max & Unreal Engine 5

Jack Rawson shared an in-depth breakdown of the latest SCIFI Corridor - Unreal Engine 5 - "D-35" project, talked about the modeling process in 3ds Max, and thoroughly explained how to work with UE5's Lumen.

Author

Jack Rawson

Published on

Sep 21, 2021

Creating a Victorian Bedroom in Blender, Substance & UE5

Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.

Author

Aaron Winnenberg

Published on

Sep 20, 2021

The Creation Process Behind an Underground Polluted Well

Math Roodhuizen talked about the workflow behind the Tishen's Well project, told us about the creation of modular assets, and discussed the creation of the polluted water shader.

Author

Math Roodhuizen

Published on

Sep 14, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more