A Senior Graphics Engineer at Playground Games Emilio López shared a behind-the-scenes look at Nanite discussing the way it operates and the technical decisions behind it using a RenderDoc capture.
Take a look at this thorough breakdown of UE5's new feature called Nanite. Nanite is a system for efficiently rendering masses of geometry. In this breakdown, Emilio López shows how the tool operates, the tool's technicalities, and what processes are happening inside Nanite using a RenderDoc capture. For those who don't know, RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application.
"After showing an impressive demo last year and unleashing recently with the UE5 preview, Nanite is all the rage these days. I just had to go in and have some fun trying to figure it out and explain how I think it operates and the technical decisions behind it using a renderdoc capture," comments Emilio.