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Official website

www.foundry.com

Founded in 1996, Foundry are creators of pioneering software for the creative industries. They are headquartered in London, with over 300 employees and a presence in the US, China, Japan, Australia and Europe


IMAGINATION ENGINEERED

We have been developing creative software for the Digital Design, Media and Entertainment industries for over 20 years. Our products are used to create breathtaking visual effects sequences on a wide range of feature films, video-on-demand, television and commercials.

Our clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google.

We partner with these companies to solve complex visualization challenges to turn incredible ideas into reality. This is why our software has been integral in the making of every VFX Oscar-winning film, award-winning TV shows and commercials for more than a decade.

Our Products are Nuke, Hiero, Mari, Katana, Flix, Athera, Modo, Colorway.

FoundryRecent articles

Kevin Spacey's Prot Recreated in 3D With ZBrush, Mari & RenderMan

Natallia "BLU1304" Sudas showcased a new fantastic portrait made as part of Şefki Ibrahim's course.

Foundry Announced The End Of Modo Development

The 3D modeling software will be discontinued following the release of Modo 17.1 later this year.

Take a Look at This Cute Plushie-Style 3D Monsters

Nilian Studios created an amazing collection of adorable and scary creatures in 3ds Max, Adobe Photoshop, and Nuke.

Comprehensive Tutorial on Modeling & Texturing a Dragon in Houdini

Johnny Fehr presented a step-by-step tutorial on texturing and lookdev for a dragon in Mari and Houdini using RenderMan, emphasizing techniques and procedures for achieving intricate material complexity.

This Fan-Made Star Wars Animation Looks Cooler Than the Sequel Trilogy

The artist used Houdini, Nuke, and ILM's Boba Fett model to set up the sequence.

How to Recreate Lighting Effects from Different Movies in Arnold & Nuke

Pejman Rajabi shared with us a detailed breakdown of the Lighting Styles Project inspired by classic movie shots, explaining how to recreate lighting effects that deliver strong feelings using Arnold for rendering and Nuke for composition.

Stray-Inspired Cozy Vinyl Record Store Created in Substance 3D & UE5

Gabriela Santana showed us the working process behind her Stray Cat Record project, explaining how she visualized music equipment, stacks of vinyl records, and glowing neon lights using Substance 3D, Maya, ZBrush, and Unreal Engine 5.

3D Artist Shares a Closer Look at Call of Duty's Character Models

Tom Newbury unveiled some close-ups and WIP shots depicting Nova, Calisto, Reyes, and Ghost.

Character Artist Recreated His Cat In 3D With Houdini

Yifan Wang created a highly realistic 3D model of his pet.

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