An Executive Producer Philip Molodkovets and Tech Team Lead Mikhail Popov have told us about the recent 0.10.10 update of World of Warships, reviewed the new features, and explained how they understand that the game needs an update.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.
The Co-Founder of Clockwork Labs Alessandro Asoni has told us about the studio's upcoming player-driven, procedurally generated MMORPG BitCraft and revealed the development process behind it.
Digital Artist and Game Developer José Tijerín has told us about the character creation process behind his upcoming visual novel Dear Althea and explained why Reallusion's Character Creator was picked as a go-to tool.
Modder and YouTuber known for creating great Star Wars mods Corey Loses talked about the development process, shared some thoughts about working in a team, and gave a piece of advice for beginning modders.
In this article, we prepared 7 cool details and easter eggs that make video games more immersive and asked some of the artists who worked in the game industry about creating and adding said details to games.
Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.
Elvis Morelli, Game Designer and developer of the project Game Over Carrara, has discussed the production process, the business side of the game, and the inspiring story that stands behind the game.
Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3A Behind-The-Scenes Look At The Making Of Arcane
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
- 6Blender 3.0 Has Been Released
Tutorial: Creating a Hologram Shader in Blenderthank you for featuring me! if you have any suggestions for tutorials...·
UE4-Powered Modular Sci-Fi Undeground LabThanks all,·
Autodesk Reveales Their New PAYG Pricing SystemSo $1000 a year? Better raise your rates·
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
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