This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
Andrea Uriarte shared a working process behind the Monomoto project, giving particular emphasis on texturing techniques in Substance Painter.
Stas Rudenok shared an enormous breakdown of the Egypt Theme project and explained how various Egyptian-styled materials were created in Substance and ZBrush.
Pulkit Jain talked about the Vintage Bus Ticket Dispenser project, shared the SubDivision workflow that was used for the project, and thoroughly explained the modeling process in Maya.
Here's the latest set of materials for Toolbag users.
ChamferZone's Tim Bergholz talked about his latest Revolver Tutorial project, focusing on the remesher workflow in Blender.
Vamsi Kalangi shared an extensive breakdown of the Vintage Bottle project, thoroughly explained the modeling process, and explained how to set up Depth Pass in MT4.
Ekaterina Surikova talked about the working process behind the Houdini Wall Breaker project and shared some useful tutorials for aspiring Houdini Artists.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
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Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
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