Articles
Tutorial: Creating a Cyberpunk Character with 3D Scan Store's Assets, ZBrush & Marmoset Toolbag
Learn how to make a beautiful cyberpunk-style character with this comprehensive tutorial published by the 3D Scan Store team.
Art Dump: A Look at Call of Duty Modern Warfare II's Materials
Infinity Ward's Alex Olstinske shared a massive collection of 3D materials created for the studio's CoD MWII.
Delicious Apple Pie Made with 3ds Max, Substance 3D Painter & RealityCapture
Pete Mc Nally has presented another great creation.
A Behind-the-Scenes Look at Krafton's ANA in the "Shine Bright" Music Video
3D Artist Seungmin Kim shared a collection of previously-undisclosed renders and materials for Krafton's UE-powered virtual human.
Creating Hyperrealistic Wood Material for Weapons in Substance 3D Painter
David Oroian, Weapons & Hard Surface Artist at AMC Ro Studio, walked us through the process of making a wood material for a rifle, showed the steps of color correction, and explained how he adds personality to the textures to make the result realistic.
Recreating Death Stranding's Delivery Bot in 3ds Max & Substance 3D Painter
Jérôme Bussat shared the working process behind the Delivery Bot, explained how the dirt and damages were done, and showed the rendering process.
Art Heroes Launches Likeness & Facial Anatomy Program
Learn how to create realistic characters using ZBrush, Marmoset Toolbag, and Photoshop.
A Detailed 3D Photo Binoculars Concept Made in Blender & Substance 3D
The prop was created by Clément Moreau to experiment with a new workflow.
Texturing an Aged Phone Booth with Substance 3D Painter
Íñigo Cebollero shared a short breakdown of the Worn Phone Booth Telefonica, spoke about decal techniques that he used, and discussed the challenges of texturing work.