Articles
Creating a Weathered Car in ZBrush, Blender & Substance 3D Painter
François Larrieu shared the workflow behind the Toyota FJ60 Offroad project, explained how the rust was made, and showed the rendering setup in Marmoset Toolbag 4.
A Cool Porcelain Gun Made in Substance 3D Painter & Marmoset Toolbag
The artist imagined a real-life revolver with traditional Chinese blue and white patterns.
Making a Stylized Cash Register in Blender, ZBrush & Marmoset Toolbag
Yuri Bancov has told us about the work process behind the Cash Register project, shared some tips on how to make baking easier, and talked about creating stylized textures.
Arcane's Vi and Jinx Recreated in 3D
The characters were created to test out different workflows and approaches.
A Cool Portrait of Ivar Evil-Eye From The Witcher Universe
This character model was made by Mateusz Wieczorek.
A Futuristic Alien-Looking Girl Created in ZBrush, Maya & Substance 3D Painter
The model is made by Zoé Brening.
Creating a Bat-Like Creature in ZBrush & Marmoset Toolbag
Mike Moore shared an extensive breakdown of the Bat Creature project, made at Vertex School, shared the texturing workflow in Marmoset Toolbag, and explained how the Baroque-inspired lighting was set up.
Making Retrofuturistic Animation in 3ds Max, Maya & Marmoset Toolbag
Shada Harb talked about the work process behind the 2Q84:LoneStar project, explained its idea, and shared how the character was animated.
Making the PS1 Console in Maya, Substance 3D & Unreal Engine
Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.