François Larrieu shared the workflow behind the Toyota FJ60 Offroad project, explained how the rust was made, and showed the rendering setup in Marmoset Toolbag 4.
The artist imagined a real-life revolver with traditional Chinese blue and white patterns.
Yuri Bancov has told us about the work process behind the Cash Register project, shared some tips on how to make baking easier, and talked about creating stylized textures.
The characters were created to test out different workflows and approaches.
This character model was made by Mateusz Wieczorek.
The model is made by Zoé Brening.
Mike Moore shared an extensive breakdown of the Bat Creature project, made at Vertex School, shared the texturing workflow in Marmoset Toolbag, and explained how the Baroque-inspired lighting was set up.
Shada Harb talked about the work process behind the 2Q84:LoneStar project, explained its idea, and shared how the character was animated.
Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
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