Level Artist Julia Maximenko showed us how to create a magical forest using the Megascans/Unreal Engine 4 workflow.
David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.
A 3D Environment Artist Karsten Malmquist showed us how the real-time procedural grass was created, explained how to use scanned atlases from Megascans to create grass clusters in SpeedTree, and talked about setting up the grass shader.
Alexander Sartig shared an enormous and detailed breakdown of the Shadow project, explained the entire process step-by-step, and talked about the tools used in this workflow.
Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.
A Senior Lighting Artist Pasquale Scionti discussed the usage of Megascans and Unreal Engine 5 to create environment art, shared the general workflow, and told some interesting tips and tricks on lighting.
Gwanseon Oh has returned to tell us about the creation of the Road to School project and explain how to make the day-night cycle using UE5's Lumen.
A 3D Generalist Roger Renno has told us about creating an isometric sea house diorama entirely in Blender and discussed the creation of water using Blender's Ocean Modifier.
Johnny Fehr returns to tell us about the latest project – The Real Story Behind R2 D2, explained how the idea behind this project was born, and shared some interesting texturing techniques.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
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