Breakdown: Making the Foreboding Ruins Project in UE5

David Väson shared a breakdown of the Foreboding Ruins projects, talking about the process and technical experiments, emphasizing the Megascans and Unreal Engine 5 workflow.


David Väson

Published on

Oct 14, 2021

Making Procedural Grass with Megascans, SpeedTree & UE4

A 3D Environment Artist Karsten Malmquist showed us how the real-time procedural grass was created, explained how to use scanned atlases from Megascans to create grass clusters in SpeedTree, and talked about setting up the grass shader.


Karsten Malmquist

Published on

Oct 05, 2021

Shadow: Making a 3D Environment in Maya, Substance Painter & Unreal

Alexander Sartig shared an enormous and detailed breakdown of the Shadow project, explained the entire process step-by-step, and talked about the tools used in this workflow.


Alexander Sartig

Published on

Sep 28, 2021

Creating a Victorian Bedroom in Blender, Substance & UE5

Aaron Winnenberg showed us the working process behind the Victorian Bedroom project, explained the modeling process in Blender, and talked about using Unreal Engine 5's new features to create environments.


Aaron Winnenberg

Published on

Sep 20, 2021

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