Articles
How to Work with Textures for 3D South Asian Floating Market
HuiYu Wang shared the working process behind the Floating Market project, explaining how shaders and procedural textures were made and how experience in photography helped with setting up the lighting.
HuiYu Wang
Sep 06, 2024
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Learn How To Create LEGO Material With Blender & Substance 3D
Senior Environment Artist Dave Miragliotta told us about his experimental approach to crafting a LEGO-themed material, including modeling each piece in Blender and finalizing it with Substance 3D and Marmoset Toolbag.
Dave Miragliotta
Sep 04, 2024
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Highly Detailed 18th-Century Attica Folk Costume Made in 3D
Thomas Makryniotis explained how the outfit was brought to life.
Gloria Levine
Aug 29, 2024
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Stray-Inspired Cozy Vinyl Record Store Created in Substance 3D & UE5
Gabriela Santana showed us the working process behind her Stray Cat Record project, explaining how she visualized music equipment, stacks of vinyl records, and glowing neon lights using Substance 3D, Maya, ZBrush, and Unreal Engine 5.
Gabriela Santana
Aug 28, 2024
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Take a Look at This Relaxing 3D Meditaion Garden Made in UE5
Alexander Bulkin's latest scene looks like a perfect desktop wallpaper.
Theodore McKenzie
Aug 28, 2024
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How to Turn Tree Bark Photogrammetry Scan into Texture
Max Kutsenko explained how he transformed photos of eucalyptus bark into a 3D texture with photogrammetry using RealityCapture and ArtEngine and showed us his camera settings.
Max Kutsenko
Aug 27, 2024
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Procedural Drawing Practice With Substance 3D Designer's FX-Map
Andrei Zelenco shared his latest experimental works.
Amber Rutherford
Aug 27, 2024
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Learn How To Create a Picturesque Scene from Halo Infinite in UE5
James Naughton shared a detailed breakdown of his project Installation 04, discussing the creation of lifelike foliage, rocks, and lighting in Blender, SpeedTree, Substance 3D, and Unreal Engine.
James Naughton
Aug 22, 2024
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Learn How to Create a Magical Landscape in Substance 3D and UE5
Robert Redecki provided a detailed breakdown of his Magic Butterfly Cave project, explaining how he created lifelike foliage, rocks, and glowing lighting using ZBrush, Substance 3D, Blender, and Unreal Engine.
Robert Redecki
Aug 20, 2024
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