Articles
The Last of Us' Joel, Ellie & Clickers Recreated as Knitted Puppets in 3D
The project was made using Maya, ZBrush, Substance 3D Painter, and Houdini.
A Behind-the-Scenes Look at Krafton's ANA in the "Shine Bright" Music Video
3D Artist Seungmin Kim shared a collection of previously-undisclosed renders and materials for Krafton's UE-powered virtual human.
Creating Hyperrealistic Wood Material for Weapons in Substance 3D Painter
David Oroian, Weapons & Hard Surface Artist at AMC Ro Studio, walked us through the process of making a wood material for a rifle, showed the steps of color correction, and explained how he adds personality to the textures to make the result realistic.
Modeling a Retro TV Camera Using Plasticity & Substance 3D Painter
Bohdan Lvov shared the process of creating the Doctor Who-inspired Marconi Mk III TV camera, discussed telling a story through textures, and showed the rendering approach.
Detailed 3D Recreations of Nintendo's Game Boy by Sabrina Garcia
The author utilized Blender and Substance 3D Painter to create the props.
Recreating Death Stranding's Delivery Bot in 3ds Max & Substance 3D Painter
Jérôme Bussat shared the working process behind the Delivery Bot, explained how the dirt and damages were done, and showed the rendering process.
Deep Dive Into Creating Photorealistic Weapons – Kevuru Games Experience
The Kevuru Games team has told us how their Weapons Department approaches the creation of realistic weapons, explained why it is more difficult to model sci-fi than realistic weapons, and shared why artists themselves visit a shooting range and learn to shoot.
The Machinist: A Detailed 3D Scene Made With Blender, Substance 3D Painter & Character Creator
The environment was made by Erik van Helvoirt.
A Detailed 3D Photo Binoculars Concept Made in Blender & Substance 3D
The prop was created by Clément Moreau to experiment with a new workflow.