Andrey Bogdanovich and A. Liustsiber
Computer Graphics Supervisor and CG Generalist at Playsense
Shatterline: Creating a Game Trailer Using Mocap, Maya & Houdini
Playsense's Andrei Bogdanovich and A. Liustsiber have shared the working process behind the recent story trailer for Shatterline, discussed the motion capture and animation pipelines, and explained how the trailer's VFX were set up in Houdini.