Sergey Rudavin

Photogrammetry Artist

Kharkiv

Red Dead Redemption Fan Art: Photogrammetry Workflow

Sergey Rudavin did a breakdown of his photogrammetry house model, based on the screenshots from Red Dead Redemption, and discussed his workflow in NVIDIA Ansel and Reality Capture used in the production.

Author

Sergey Rudavin

Published on

Oct 27, 2020

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