Props

Making a Wardrobe Prop in 3ds Max, Substance Painter & UE5

3D Prop Artist Diego Torres Ortiz showed us the working process behind the Wardrobe of the Arcane Perfumist project, with low polys made in 3ds Max, high polys in ZBrush, hand-painted touches realized on Substance Painter, and final render in Unreal Engine 5.

Author

Diego Torres Ortiz

Published on

Oct 18, 2021

Creating a Vintage Ticket Dispenser in Maya, Substance & Marmoset

Pulkit Jain talked about the Vintage Bus Ticket Dispenser project, shared the SubDivision workflow that was used for the project, and thoroughly explained the modeling process in Maya.

Author

Pulkit Jain

Published on

Oct 05, 2021

Making a Post-Apocalyptic Knife in 3ds Max, ZBrush & Substance

Maxim Ilchenko explained the working process behind the Post-Apocalyptic Knife project, showed us where to find references for such a work, and explained how to set up various textures.

Author

Maxim Ilchenko

Published on

Sep 07, 2021

Recreating the Soulflame Cutlass from Sea Of Thieves in 3D

Manuel Arjones talks about becoming a self-taught 3D artist, discusses the process of creating the Soulflame Cutlass, and explains how the mysterious turquoise ghostly glow effect was achieved.

Author

Manuel Arjones

Published on

Aug 13, 2021

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