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Props

A Metal Bottle with a Worn Leather Sleeve Made with Blender & ZBrush

Salavat Karimov shares with us a detailed breakdown of creating this metal bottle, from modeling to texturing and rendering, explaining how the effect of worn leather with realistic, rough cracks and scratches has been achieved.

Salavat Karimov

Nov 26, 2024

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The Journey of Creating the Nintendo Game Boy 1989 with Handy Boy

Maksym Danko talked to us about the Nintendo GAME BOY 1989 with HANDY BOY project, discussing how he created a lifelike console model with a sense of personal history and completed the modeling process in Plasticity, also using RizomUV, Blender, Substance 3D Painter, and Adobe Lightroom.

Maksym Danko

Nov 25, 2024

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Recreating MAC-10 Gun With Plasticity & Substance 3D Painter

Bohdan Ishchuk told us about the Mac-10 project, explaining how the 3D version of the popular gun was made to capture realistic wear and tear using Plasticity, Blender, Substance 3D Painter, and Marmoset Toolbag.

Bohdan Ishchuk

Nov 21, 2024

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How To Texture An Authentic Old Stove With Substance 3D Painter

Dalia Das guided us through the Old Rusty Stove project, explaining how to recreate the authenticity of a weathered, rusted stove as a highly detailed game-ready asset, while also sharing expert Substance 3D Painter tips.

Dalia Das

Nov 19, 2024

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Texturing Process Behind SIG MPX Inspired by Call of Duty: Warzone

Bohdan Levochko discussed how he created the SIG MPX gun using ZBrush, Blender, Substance 3D Painter, and Marmoset Toolbag, described his ideal pipeline for creating objects, and showed his weapon texturing workflow.

Bohdan Levochko

Nov 18, 2024

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Creating Worn-Out Console & Server Props for Half-Life 2 RTX

Cassio Soares talked to us about creating consoles and lab servers for Half-Life 2 RTX, discussing modeling and texturing worn-out old-fashioned computer pieces using Cinema 4D, Substance 3D Painter, and Marmoset Toolbag.

Cassio Soares

Nov 15, 2024

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Learn to Create Delicious Stylized Orange Iced Tea in Blender

Farrukh Abdur discussed how the tasty stylized Autumn Tea project was set up, explaining how he painted it with Blender's Grease Pencil tool and showing his texturing technique.

Farrukh Abdur

Nov 11, 2024

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Creating Hand-Painted Lemon Branch With Substance 3D & UE5

Ezgi Y. Akhan guided us through the Lemon Branch project, detailing how a stylized lemon hero prop was created using Blender and ZBrush, hand-painted with Photoshop and Substance 3D, and finalized in Unreal Engine 5.

Ezgi Y. Akhan

Nov 06, 2024

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Take a Look at This Amazing Artwork Inspired by Persian Embroidery

Sasha Honcharova showcased a beautiful prop created in Marvelous Designer, Substance 3D Sampler, Substance 3D Painter, Adobe Illustrator, and Unreal Engine 5.

Emma Collins

Nov 04, 2024

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Partners

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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