Interview
Starward Industries: Creating a Story-Driven Hard Sci-Fi Game
Starward Industries' Marek Markuszewski told us about the concept of the studio's upcoming game The Invincible, spoke about the difficulties of turning a book into a game, and revealed the core mechanics the team designed to keep the player engaged.
Creating a Horizon Forbidden West-Inspired Jungle Scene With UE5
Technical Vegetation Artist Michael Gerard has returned to 80 Level to tell us about the new Jungle River project, inspired by Horizon Forbidden West, share the workflow behind the environment, and explained how the Fluid Flux plug-in was used to create the scene.
Designing a Medieval-Looking Inn With Maya, ZBrush & Unreal Engine 5
Digital Artist Yannick Deveux has told us about the working process behind the Inn in the Woods project, shared the lighting setup, spoke about optimization, and explained why Unreal Engine 5 was used for the environment.
UModeler: Pixel Farm 3D Modeling with a Retro Look
Pluto, a UI/UX Designer, and Modeler at Tripolygon, shared a comprehensive breakdown of building a pixel farm in UModeler.
Making a Snow Dwarf in ZBrush, Maya & Arnold
Enrique Mateo-Sagasta talked about the workflow behind the Dwarf project, explained how to make believable skin in ZBrush, and shared some tips on hair creation.
Using Midjourney for Concept and Asset Creation
Timur Ozdoev talked about turning Midjourney-generated images into assets for the Cognition Method game and shared his thoughts on the relationship between AI and traditional art.
Working Culture and Recruiting Process at Gameye
Gameye's Elmer Bulthuis told us how the company works behind the scenes, spoke about the challenges with remote working Gameye meets, and discussed skills which can be useful for remote employees.
Setting Up Stylized Fur with Ornatrix, gFur & UE4
Lead Character Artist Glen Yancey shared a comprehensive breakdown of the grooming process in Ornatrix and gFur, explained how to set up stylized fur using these programs, and showed how to export groom files to Unreal Engine.
Creating a Medieval Castle in 3ds Max, Substance 3D Painter & Unreal Engine 5
3D Artist Hota Aisa shared a short breakdown of the Unreal Engine 5-powered Castle environment, discussed the workflow, and explained how Demon's Souls inspired the project.