Eugenio Galdeano shared the workflow behind the Wizard's Library project, showed the process of creating the assets, and discussed the techniques used to give more life to objects.
Art Director at Roboto Games Yezi Xue discussed the studio's approach to education, spoke about their hiring practices and ways of avoiding burnout, and talked about the company's working culture.
The developers of the upcoming RPG Bloody Doctor talked about the game's fantasy world, discussed organ extraction and other mechanics, and spoke about the animation.
Game Producers at Metaverse Game Studios, Vlada Kumova, and Alina Gurinova, told us about the production process behind the title Angelic, how they manage the work with remote artists and discussed the most beneficial for their studio collaborative tools.
AmazeVR On Its VR-Based Concert Platform & How It Managed to Raise $17M Despite Economic and Market Uncertainty
AmazeVR's Joe Choi told us about virtual reality concerts the company produces, spoke about the technology behind AmazeVR VR-based concert platform, and shared how the company managed to raise $17 million in funding despite economic and market uncertainty.
Christian Molina talked about the history of Ghost Creative Studio, described the world and gameplay of Beacon of Neyda, and explained how the parallax effect was created.
Lead Surfacing Artists at Axis Studios Sebastian Deredas and Peter Nowacki have told us about the production process behind Mason from Love, Death+Robots' Mason's Rats episode, explained how the character's clothes were textured, discussed the creation of shaders, and showed how his skin was set up.
New media artist Weidi Zhang shared how she trained an AI system to transform real-world images into a cluster of new symbols in real time, explained how the model perceives and transfers new data, and spoke about setting up the art installation based on the project.
Lucie Lescuyer from Alblune talked about the gameplay of The Spirit and the Mouse, explained why Unity was used to create the game, and discussed the challenges of creating quadruped character animation.
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- 3Ghost's Face Is Finally Revealed Thanks to Data Miners
- 4A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
- 5Fan-Made Need for Speed Underground 2 Remaster Shifted to UE5
- 6Midjourney Can Now Combine Two Images
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Thought I'd leave a comment that wasn't spam.
Todd Howard: People Will Be Playing The Elder Scrolls VI for a DecadeAnon, chill, you'll still play it, stop acting as if Sony and Nin...·
Krafton Stock Falls After The Callisto Protocol Gets Its First Reviewsinvestors are idiots. They don't understand the business. Plus Te...·
How Many Applicants Are "Completely Unprepared" for a Job at a Game Studio?Well lets also face, that there arent so many opportunities to get a p...·
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