This is the second part of Jonathan Holmes' enormous 2-part tutorial on using Quixel Mixer in hard-surface texturing. You can read Part 1 here.
Check out this massive, 2-part tutorial by Jonathan Holmes on using Quixel Mixer in hard-surface texturing of a LearJet 24 aircraft.
New Layer Sets feature, multiple UI/UX improvements, improved interface, and more.
An Environment Artist and creator of the course for Vertex School Jansen Thorogood told us about tools and techniques he used in his recent projects: Steampunk Spaceship Props and Forest Cabins.
Eugenia Lysa shared an extensive breakdown of the latest lighting study and showed us how to set up various lighting scenarios.
Brandon Tieh talks about the challenges of setting up an environment full of both incredibly tiny and astoundingly huge details and explains how cold, wintery props were created in Unreal Engine, ZBrush, Substance Painter and Quixel Mixer.
Take a look at these 4 great assets that will help you to recreate a level from a classic shoot-'em-up video game.
You can now drag and drop the latest Megascans content directly into your project without having to switch apps or download and export an asset to Unreal Engine.
These 5 Megascans assets will allow you to create a level from 1991 Battletoads with modern looks.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3A Behind-The-Scenes Look At The Making Of Arcane
- 4Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 5SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
- 6Blender 3.0 Has Been Released
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