Articles
Unity-Powered UI Concepts in Augmented Reality
Adam Varga showcased some hand-tracking-based UI concepts running in real-time on Quest Pro.
Senior UI/UX Designer on Creating UI For Games
Senior UI/UX Designer Arvydas Brazdeikis told us about creating UI for Warhammer Age of Sigmar: Realms of Ruin and Jurassic World Evolution 2, discussed the recent reimagining of the original The Witcher, and shared some advice for aspiring UI Designers.
CDPR's 2007 The Witcher Reimagined With Modern Graphics
Arvydas Brazdeikis imagined how the upcoming UE5-powered The Witcher remake, a.k.a. Canis Majoris, might look.
The Mandalorian Video Game Imagined by a UI Designer
Gavin Marshall has shared a new collection of UI/UX concepts that imagines a game in a Star Wars setting.
A Deep Dive Into God of War Ragnarök's User Interface
Senior Staff Technical Designer at Sony Santa Monica Zach Bohn has told us about UI design in God of War Ragnarök, explained how the game's HUD, fonts, and accessibility features were set up, and shared some advice on becoming a UI Designer.
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A Look Into Game UI: From 1960s to the Present
We're taking you on a journey through game interfaces of the past and present: from Spacewar! and Pong to Shadows of Tomb Raider and Detroit: Become Human, see how games' UI evolves and changes and what the future might hold for us.