Articles
Creative Pipelines and Workflows Guide by Escape Studios
Learn about each step in the VFX, 3D Animation, and Game Art pipelines with course provider Escape Studios.
Creating a Realistic Sci-Fi Environment with Substance Painter and UE5
Leonardo Betancur, a 3D Environment & Prop Artist, unveiled a tutorial that covers decal techniques, trimsheet workflows, and material creation inside Unreal Engine.
Tutorial: Creating Realistic Ivy in SpeedTree
Mot Studio shared an easy way to make ivy in just 15 minutes.
Creating a Medieval Town Environment with UE5 & Blender
The FastTrack Tutorials team has unveiled a new course with a step-by-step tutorial for making a medieval-style town environment using Blender & Unreal Engine 5, along with the help of Nanite, Lumen, ZBrush, and Substance 3D Designer and Painter.
Tutorial: Making Realistic Hair with FiberShop
Moslem Tavakol has concluded the tutorial series on using FiberShop to create realistic hair.
A New Series of Architecture Tutorials for 3D Environment Artists
3D Artist Josh H started a new series of tutorials dedicated to teaching architecture-related topics relevant to Environment Artists.
Breakdown: Setting Up Augmented Gerstner Waves in Unreal Engine
Ghislain Girardot has released a comprehensive breakdown of the Sea of Thieves-like water and explained how it was made.
A Collection of Comprehensive Tutorials on Houdini 19.5
Here's your chance to learn more about various Houdini-related topics from an introduction to procedural workflows to real-time FX.
Tutorial: Working With FLIP Nodes in Houdini 19.5
Simon Verstraete shared an in-depth tutorial on using improved Fluid nodes in the recently-released version of Houdini.